Hasbro has recorded a $56 million impairment charge against its video game portfolio, confirming it has cancelled “several” games scheduled for release in 2028 and beyond.
In a presentation to shareholders, Hasbro CEO Chris Cocks revealed the company had “reviewed [its] portfolio and updated [its] plans for Hasbro’s digital future.”
“That work included canceling several games scheduled for release in 2028 and beyond and recording a $56 million non-cash write-down this quarter for related capitalized costs,” he added.
“The write-down reflects the standard we are applying to the portfolio. We are focusing our digital investment behind the franchises, platforms, and partners where we see the clearest upside and where Hasbro has the strongest right to win.”
Looking ahead, Hasbro has committed to four priorities for its video game projects–focus, cost discipline, ownable platforms, and partnership. This includes a new focus on “trading card games and role-playing games,” decreasing expenditure, prioritizing its own IP, and finding the right partners for these projects. Cocks cited Scopely’s Monopoly Go as a successful example of this.
Back in March, Cocks said that he believed that the video game industry needs to “think about things differently,” reflecting upon the “massive cost inflation” of delivering AAA games.
