Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Casting Chaos: Insider War Erupts Over Adam Driver’s ‘X-Men’ Role

    July 18, 2026

    ‘Heartstopper Forever’ means everything to me

    July 18, 2026

    TikTok Radio Goes Live From The TikTok Clubhouse In NYC: How To Listen

    July 18, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Saturday, July 18
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Digital Culture»Metaverse & Virtual Worlds»Darshan Shankar looks back on 10 years of big screen beta in two production stages
    Metaverse & Virtual Worlds

    Darshan Shankar looks back on 10 years of big screen beta in two production stages

    JamesBy JamesJanuary 5, 2026No Comments4 Mins Read
    Facebook Twitter
    Darshan Shankar looks back on 10 years of big screen beta in two production stages
    Share
    Facebook Twitter


    Bigscreen founder Darshan Shankar believes the Beyond headset could become one of the top five systems used on Steam in the next few years.

    In the process, Shankar hopes to fully catch up to February’s demand for Beyond 2 headsets and “ship within 1-2 business days, including custom fit and universal fit orders.” In April, Bigscreen celebrated 10 years of shared co-viewing in VR on Steam, and Shankar suggested in an email that it would “perhaps keep the ‘beta’ tag forever.”

    Shankar said Valve’s Steam Frame announcement coincided with “one of our biggest sale days,” and that “Beyond 2 has become an obvious upgrade path for users who want an ultra-lightweight, high-resolution micro-OLED, but still use their preferred SteamVR tracking/controller setup.”

    As Valve prepares to launch its Frame headset, I asked Shankar if Bigscreen will support simultaneous flat screen viewing with devices like Steam Deck. Shankar replied:

    “This has been a regular topic of conversation for the past 10 years. We continue to focus on VR and I think that’s our strength. Many other companies (especially Valve) will do a good job with PC and VR cross-play. We are focusing on areas where we think we have an extraordinary advantage in capabilities and knowledge. We can’t announce anything yet about software development. We need more time to develop 🙂 But we’re not sitting idle, that’s for sure.

    Bigscreen has just released Dynamic Foveated Rendering for the Beyond 2e headset, available for early access at iRacing and DCS World, and is looking to be among the first to support the feature, promising “performance improvements with eye tracking.” I purchased the Beyond 2 without eye tracking and received it near the end of 2025 to keep the base station operational for several more years. I’d love to hear reports from 2e customers on actual performance using this feature.

    “Hundreds of thousands of customers around the world are currently actively using SteamVR base stations and controllers with Valve Index, HTC Vive, and more, making Beyond 2 the obvious upgrade path for users who want an ultra-lightweight, high-resolution micro-OLED, but still use their preferred SteamVR tracking/controller setup,” Shankar wrote. “We are strongly committed to manufacturing Beyond 2 over the next two years using SteamVR Lighthouse tracking. We can say this with certainty as we have components in stock and a production line set up to run continuously. We have signed agreements with our enterprise customers because they rely on our hardware for their business.”

    Beyond 2 was announced in March 2025 and began shipping in July 2025, with universal fit cushions shipping near the end of the year.

    “December is our biggest shipping month, shipping more units in a single month than we shipped in a typical year for Beyond 1 in 2023 or 2024,” Shankar wrote. “Faced with much higher-than-expected demand, Beyond 2 has already sold nearly three times as much as Beyond 1.”

    “We thought we would have inventory on hand for quick shipping by August or September, but demand was too high. Every time we increased supply/production, demand was increasing even more.”

    As of this writing, the Beyond headset would have to overtake PlayStation VR2, Meta Quest Pro, and both Windows Mixed Reality and Oculus Rifts to break into the top five, according to Steam Hardware Research.

    “It will probably be in the top five within a year or two, alongside the likes of Steam Frame and Quest 3,” Shankar wrote. “Beyond 2e’s built-in eye-tracking camera is the first computer vision-driven product we’ve shipped. It wouldn’t be surprising to see more cameras in Bigscreen Beyond eventually, but there’s no timeline for that. R&D on cameras started years ago, and we’re still years away from releasing anything. The bar for camera-based features is very high.”

    “I think the size of the existing SteamVR ecosystem is underestimated. With Steam Frame ending support for Lighthouse, we’re actually seeing an increase in sales.”

    Shankar said that in 2026, Big Screen will focus on expanding the company’s international presence.

    “We currently sell in the US, Japan, Canada, UK, Europe, Australia, and New Zealand (over 50% of our sales are international). We plan to open a facility in the Netherlands in early 2026 to increase the speed of fulfillment and support in Europe,” Shankar wrote. “Currently, it takes three to 10 days to ship products within the EU from our Los Angeles factory, but we aim to reduce this to one to two days by working with our local European center,” Shankar wrote. “We’ve achieved meaningful scale as a company (we expect to exceed $100 million in annual revenue next year). We’re true to the values ​​built by passionate VR enthusiasts, for VR enthusiasts, and we’re here for the long term.”



    Source link

    Share. Facebook Twitter
    Previous ArticleHow personal computing enters VR
    Next Article Hasbro Marvel Legends Series 6 Inch Gamerverse Punisher & Nick Fury Figure Review
    James

    Related Posts

    Tactical Assault VR Owner Steps Down After Community Response To Prior Criminal Conviction

    July 18, 2026

    RBLX INVESTOR DEADLINE APPROACHING: Faruqi & Faruqi, LLP Notifies Roblox (RBLX) Investors of Securities Class Action Lawsuit Deadline on August 7, 2026

    July 18, 2026

    ‘TrendsetterMin’ BTS Jimin’s Braided Blonde Hair Appears as Roblox Item

    July 17, 2026

    Golf Canada partners with The R&A to bring Canadian golf to Roblox

    July 17, 2026

    Comments are closed.

    Our Picks

    Casting Chaos: Insider War Erupts Over Adam Driver’s ‘X-Men’ Role

    July 18, 2026

    ‘Heartstopper Forever’ means everything to me

    July 18, 2026

    TikTok Radio Goes Live From The TikTok Clubhouse In NYC: How To Listen

    July 18, 2026

    Rao Bahadur:What If The Sun Never Set On The Freakish Empire?

    July 18, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Toys & Collectibles

    Hasbro GI Joe Classified Series 6 Inch Dreadknock Monkey Wrench Figure Review

    By JamesDecember 22, 20250

    It’s time for our annual holiday break, so we’re wrapping up this year’s review with…

    MR Clean could become a PowerWash simulator for mixed reality

    December 23, 2025

    Favorite Quest, PC VR, PS VR2, and Apple Vision Pro Games of 2025

    December 23, 2025

    Best Hand Tracking and Mixed Reality Games of 2025 with Meta Quest and Apple Vision Pro

    December 23, 2025

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    Casting Chaos: Insider War Erupts Over Adam Driver’s ‘X-Men’ Role

    July 18, 2026

    ‘Heartstopper Forever’ means everything to me

    July 18, 2026

    TikTok Radio Goes Live From The TikTok Clubhouse In NYC: How To Listen

    July 18, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.