Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Ocarina of Time review: Does Nintendo’s Zelda remake match its original?

    November 8, 2026

    What Time Is Fortnite Power Hour Today? November 7 Treasure Hours

    November 8, 2026

    Learn Why The Bull Case For PENN Entertainment (PENN) Could Change Following Raised 2026 Guidance

    November 8, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Sunday, November 8
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Creators & Fan Culture»“AI Can Make Content but Not Fandom,” bemyfriends CEO Says
    Creators & Fan Culture

    “AI Can Make Content but Not Fandom,” bemyfriends CEO Says

    JamesBy JamesNovember 8, 20261 Comment6 Mins Read
    Facebook Twitter
    Share
    Facebook Twitter

    ||

    Seo Woo-seok, CEO of bemyfriends, speaks in an interview with Seoul Economic Daily at “U-KNOCK 2026 in USA,” hosted by the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency at the Biltmore Hotel in Los Angeles on Jan. 5 local time.

    LOS ANGELES — As artificial intelligence lowers the barrier to producing content, the basis of competition in the content industry is shifting. In an era when anyone can create content quickly and easily, who keeps consuming and supporting that content matters as much as what gets made. Seo Woo-seok, CEO of the fandom platform bemyfriends, finds the answer in fandom. AI can generate content, the CEO says, but a fandom business — one that connects people to people and creators to fans, and sustains those relationships — is hard to build on technology alone.

    Speaking with The Seoul Economic Daily at ‘U-KNOCK 2026 in USA’ held at the Biltmore Hotel in Los Angeles on the 5th, Seo stressed that “the core of the fandom business is not simply running a fan community, but the capacity to create fans and turn their participation into a business.” The CEO added: “Many people think you do a fandom business because you have fans, but it is those who can create fans who do the fandom business.” The technology to build a platform can be secured quickly, Seo explained, but understanding a particular intellectual property, reading how fans behave, and lining up the partners and business opportunities to connect them are separate matters.

    “Fans Are Made, Not Awaited” — The Nature of the Fandom Business

    Seo said fandom should not be viewed only as a consumer group that already exists. Providing people who might become fans with experiences and points of connection worth sustained interest, and building relationships through that process, is itself the fandom business.

    Using AI can make building a community platform considerably easier, the CEO said. But building a platform and growing a fandom into an actual business are different things, Seo said, expressing confidence in what sets bemyfriends apart. What is needed, the CEO said, is the operational capacity to understand what fans want, to connect IP holders with fans, and to generate a range of business opportunities across content, merchandise and live performances.

    “Even Politicians Can Have Fandoms” — The Skills and Know-How to Create Fans

    Beyond K-pop to Music and Sports: Targeting Fandom Markets in 150 Countries

    The fandom business is not confined to K-pop or sports. Anyone who wants to build a following, politicians included, is a potential client, Seo explained. That does not mean bemyfriends intends to move into politics itself, but that it can support any party seeking to build a fandom. “As long as the person involved has the will, we can help turn that into a fandom,” the CEO stressed. Because the essence of fandom lies not in a particular genre or industry but in connecting figures with their supporters and sustaining those relationships, Seo expressed confidence that the model can expand well beyond music and sports.

    bemyfriends is broadening its business from its K-pop base into music, sports and other fields. In global markets, the company is pursuing a strategy of working with local operators, targeting roughly 150 countries. The plan is to partner with entertainment companies and media operators that know their home markets well in order to secure fandoms in each region.

    Seo stressed the importance of local partners in overseas expansion. Rather than transplanting a business model that succeeded in South Korea, the CEO said, the company should work with firms that have a strong grasp of local markets and consumers. In Vietnam, a venture with a local partner is performing well, and the company is exploring possible tie-ups in Indonesia and India.

    To be competitive in the global fandom market, Seo said, it is not enough simply to export a platform. The company must build a business model that discovers and grows fandoms together with local operators, the CEO explained.

    Rather than directly holding artists’ IP or management rights, Seo is focused on providing the business infrastructure that independent artists and small and mid-sized music companies need. “We will connect the functions a music business requires — from music distribution to live performances, global expansion and fandom building — so that artists and companies can grow,” the CEO stressed.

    The model Seo is aiming for is what the CEO calls “management without IP.” Instead of owning or managing artists directly, bemyfriends would position itself as a partner providing the various services a music business needs.

    The Fandom Business as a Korean Export: K-Content’s Next Competitive Edge

    Seo stressed that South Korea can build global competitiveness in the fandom business as it has in content production. The CEO noted that while South Korea has developed both the experience of forming and running fandoms around K-pop and a related industrial ecosystem, much of the content distribution infrastructure is led by foreign companies such as YouTube, Spotify and Netflix.

    Making good content alone, Seo believes, is not enough to hold a lasting lead in global markets. The view is that gathering the fans who consume content and channeling their activity into live performances, merchandise, communities and other businesses — the fandom business — can ultimately become a new competitive strength for South Korea’s content industry.

    Seo said the goal is for bemyfriends to grow into a company that supports fandom businesses across multiple fields in global markets, rather than being limited to a single genre. Ultimately, the CEO wants fandom operators around the world to come to bemyfriends with their business questions and look for ways to work together. “Every fandom business in the world should ask me, bemyfriends,” Seo stressed.

    #bemyfriends#FandomBusiness#Kpop#KContent#UKNOCK2026#FandomPlatform

    Original reporting by Yeon Seung for Seoul Economic Daily.

    AI-translated from Korean. Quotes from foreignxact original wording

    View Korean originalTranslation Policy

    Most Read This Week

    1. 1Japan to Urge Citizens to Stockpile Three Days of Food, Water
    2. 2Wall Street Pays Up to $100,000 a Month for Trump Posts 0.05 Seconds Early
    3. 3U.K. and Japan Urge 3-Day Supplies; Experts Say Make It Two Weeks
    4. 4China’s Iconic Chili Sauce Maker Faces Boycott Over AI Job Cuts
    5. 5Japan’s New Disaster Agency Urges Week of Food Stockpiles, Stirring War Fears
    bemyfriends Content fandom Make Says
    Share. Facebook Twitter
    Previous Article7 Best Anime Movies of All Time, Ranked by Letterboxd
    Next Article Civilization VI Celebrates Its 10th Anniversary With a Lo
    James

    Related Posts

    Win or lose, Dolphins fans keep showing up: loyal supporters and new additions to the Dol

    November 7, 2026

    The Switch 2 Pro Controller Can Make Zelda: Ocarina Of Time Even Better

    November 7, 2026

    ‘It’s Not That Serious,’ ‘Quickest Damage Control I’ve Ever Seen’ – NBA World Reacts to Knicks’ Statement Defending Taylor Swift’s Fandom

    November 7, 2026

    Knicks organization responds to Tyler Kolek and Miles McBride questioning Taylor Swift’s fandom

    November 7, 2026

    1 Comment

    1. Pingback: Ocarina of Time review: Does Nintendo's Zelda remake match its original? - Comic Vibe

    Leave A Reply Cancel Reply

    Our Picks

    Ocarina of Time review: Does Nintendo’s Zelda remake match its original?

    November 8, 2026

    What Time Is Fortnite Power Hour Today? November 7 Treasure Hours

    November 8, 2026

    Learn Why The Bull Case For PENN Entertainment (PENN) Could Change Following Raised 2026 Guidance

    November 8, 2026

    Alabama vs. LSU: How to watch today’s NCAA college football game, where to stream and more

    November 8, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Web3 Culture

    CryptoCasino.com Expands Platform With Broader Cryptocurrency Support and Multi

    By JamesJuly 20, 20260

    LEIGH-ON-SEA, United Kingdom, July 20, 2026 (GLOBE NEWSWIRE) — CryptoCasino.com today announced platform enhancements designed to improve accessibility and user experience through expanded cryptocurrency support, MetaMask wallet integration, and multilingual availability for users across global markets.

    Gloucester Rugby launches new esports school to help young people

    July 20, 2026

    CJP protest: Shabana Azmi`s health detoriates, continues climbing barricades with youth

    July 20, 2026

    Entertainment News (07/21/26)

    July 20, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    Ocarina of Time review: Does Nintendo’s Zelda remake match its original?

    November 8, 2026

    What Time Is Fortnite Power Hour Today? November 7 Treasure Hours

    November 8, 2026

    Learn Why The Bull Case For PENN Entertainment (PENN) Could Change Following Raised 2026 Guidance

    November 8, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.