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Hyde Street #13 sends the Butcher to visit agoraphobic Miss Goodbody, whose safest place may become the most dangerous address in town.
Tomb of Apocalypse #2 traps Jubilee and Wolverine underground, where deadly trials and rival mutants turn escape into a time bomb.
The Amazing Venom #1 sends Fred Myers and Passenger into a mission far more complicated than any former Boomerang can comfortably handle.
Geiger #25 pits the Glowing Man against President Griffin and launches the Radioactive Revolution crossover with Redcoat in explosive fashion.
Sorcerer Supreme #10 pits Wanda against the Extinction King’s ultimate weapon, forcing her to risk everything and face the steep cost of magic.
American Caper #11 serves up a book bash, FBI trouble, a life-changing porta potty call, and enough bad decisions to ruin everyone’s week.
Zatanna #6 unleashes a Great Black Dragon born from the Hidden City’s discontent, leaving Zatanna to save its citizens from fiery ruin.
Queen in Black: Venom Unchained #3 asks whether Eddie Brock can fix his royal blunder and reclaim the symbiote throne as Knull and Hela rise.
Queen in Black #5 pits Hela against Knull as Venomworld looms, with Mary Jane Watson caught in the symbiote showdown.
Fate/Extra hit the PSP in 2011 in North America, and while it wasn’t a massive hit, over the decade-plus since, it has become a cult favorite in the turn-based-plus-cards genre. I dabbled with it back in the day, but definitely didn’t see it through to the end – I was too busy putting spins on…