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The Oscar-winning director helmed the 2021 Marvel Cinematic Universe (MCU) flick Eternals, which failed to live up to box office expectations and received lukewarm reviews from critics, but continues to see value in the genre despite its decline in popularity in recent years.
Many gaming industry companies and organisations have added their weight to the American Gaming Association (AGA)’s Responsible Gaming Education Month (RGEM) campaign.
Gamescom organisers are facing criticism from developers and games industry figures after multiple exhibitors reported laptops and other hardware stolen from their booths during Gamescom 2026. Police are investigating the incidents. IGN first reported on the incidents on 28 August, as accounts of stolen hardware from developers at the Cologne event began spreading online.
On Saturday mornings in the 1960s and ’70s, instead of going to synagogue, I watched cartoons.
There have already been several cases this year that directly or tangentially impact the entertainment industry, and this article provides a brief summary of them. 1. The California Addiction Case. In a landmark decision, a jury found Meta and YouTube liable for intentionally designing their systems to be addictive by using features such as infinite…
The ambition is not to make animation that looks Japanese but rather to create high quality content filled with Saudi culture, history and identity. (Supplied) Short Url: 30 Aug 2026 01:08:25 GMT9 30 Aug 2026 01:08:25 GMT9
For years India’s entertainment and media business has been a numbers game, more subscribers, more downloads, more eyeballs. That era is quietly ending. PwC India’s latest Global Entertainment and Media Outlook makes the shift explicit: the industry is moving from scale to sustainable value, and the money is following.
Layoffs. Divestments. A financing drought. It’s easy to feel like the entire video game industry is collapsing, but is this an industry-wide problem or one that’s more specific to a continent that has perhaps dominated the landscape for far too long?
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The European games industry generated €30 billion in 2025, with digital purchases accounting for 91% of total revenue, according to Video Games Europe (VGE).