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As concerts and other live performances reach audiences through global streaming platforms, Dolby Atmos is opening new possibilities for immersive entertainment at home. At the upcoming AES Show Nashville, From Stage to Stream: Delivering Live Entertainment in Dolby Atmos will bring together leading production and immersive audio professionals to explore the creative opportunities and practical…
“Gaming is the Only Industry Pretending to Not Use AI” Says Senior Business Strategy Manager at Xbox
AI is a contentious subject when it comes to being used in video games, and we’ve seen multiple studios raked over the coals when AI use has been ‘discovered’ in releases by the game playing public. However, according to one Xbox employee, the industry’s reluctance to embrace the technology is increasingly at odds with the…
For many years, the world of PC gaming operated on a simple basis: buy a powerful computer, install the games and then upgrade the hardware when necessary. This model isn’t necessarily disappearing; it’s just no longer the only means of experiencing high-end PC gaming. Cloud gaming alters the way in which players, games and hardware…
The number of games industry mergers and acquisitions stayed steady in the third quarter with 54 transactions totalling $57.8 billion, according to investment bank Aream & Co.
The developer of Wardogs has admitted that the limitations of the Xbox Series S have stopped it from adding certain things to the game, but insisted these limits have also provided some unique benefits.
New York Comic Con (NYCC) turns 20 this year, and the toy industry is coming to the party.
New York Comic-Con returns to Javits Center in Manhattan Thursday November 6, 2026.
BUSAN, SOUTH KOREA – Media OutReach Newswire – 6 October 2026 – The Department of International Trade Promotion (DITP), Ministry of Commerce, has announced its readiness to bring Thai companies in the film and content industry to the Asian Contents & Film Market (ACFM) 2026, a major marketplace for content and film in Asia, taking…
With the series now complete, the adaptation of Gabriel García Márquez’s novel has left a lasting economic mark on the country. Part Two employed more than 850 people, worked with more than 970 suppliers across more than 15 departments, and filmed for 190 days in Tolima.
Gravity Media has joined forces with Focal Point VR, Ateme, Bluebell Opticom and Blackmagic Design to showcase a live immersive VR platform