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Browsing: Gaming
The console era isn’t fading, but its revenue dominance is projected to end by 2028 as PC gaming accelerates its growth. This is the stark reality presented by Newzoo’s latest report, which forecasts PC revenue to outstrip console revenue within the next two years. The report highlights a significant divergence in growth trajectories: PC gaming…
Amazon wants your idle hands. The company fused its cloud gaming platform, Luna, with its streaming TV service yesterday, enabling Prime subscribers in the US and UK to play Hogwarts Legacy, EA Sports FC 26, and other video games for free, straight through the Prime Video app on Fire TVs.
Thenon-fungible token (NFT) gaming market is estimated to reach $7.63 billion in 2026 Since Ethereum gaming NFTs hold a majority share of this market, Ethereum-based gaming projects are expected to gain more traction. We’ve evaluated the Ethereum gaming space to see whether it truly has the potential to grow and sustain itself long-term
Amazon’s head of gaming believes dedicated video game consoles will gradually become less essential as rising hardware prices and advances in cloud technology encourage more players to stream games instead.
Best Buy’s Black Friday in July PC gaming deals are still going strong, but we just spotted one of the best deals on a gaming desktop at Walmart – MSI’s RTX 5070 Ti-powered gaming desktop for $1,699.99 shipped. That’s $600 off its usual $2,300 price and $49 below the $1,749 deal we highlighted just last…
Renji Bijoy, CEO and Founder of Immersed, was recently a guest on Benzinga All Access.
Gaming and fan culture events at the International Convention Centre Wales (ICC Wales) have provided a £10m boost to the region’s economy since 2022, with the venue set to host two large-scale fan events next month.
Amazon’s head of gaming Jeff Gattis has told the BBC he believes the rising cost of tech means people will turn to streaming games online rather than buying new consoles.
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Nexus International is not just another player in the crowded gaming and digital entertainment space; it’s a company charting a distinct course, aiming for a public listing in March 2027 with an ambitious $5 billion annual revenue target. This isn’t a speculative gamble but a strategic move underpinned by a robust, self-funded operational model that…