Browsing: Gaming

The global Cloud Gaming Market is entering a new phase of expansion as consumers increasingly embrace streaming-based gaming experiences that eliminate the need for expensive hardware. “According to a recent study by SNS Insider, the global Cloud Gaming Market size valued at USD 4.23 billion in 2025, is anticipated to grow to USD 176.81 billion…

The Japan In-App Advertising Market is evolving rapidly as brand budgets shift decisively toward mobile-first channels. The market reached USD 9.21 Billion in 2025 and is projected to reach USD 30.30 Billionby 2034, growing at a CAGR of14.16% (2026–2034), making this one of the fastest-growing segments within the broader Japan Mobile Advertising Market.

DataM Intelligence has released a new research report titled “Web3 Gaming Market Size 2026”. The report provides comprehensive insights into the evolving Web3 gaming ecosystem, including regional adoption trends, blockchain-based gaming segments, NFT and play-to-earn (P2E) developments, CAGR projections, competitive benchmarking, and the revenue performance of leading market participants. It also highlights the key growth…

TL;DR: Amazon Games GM Jeffrey Gattis argues rising console prices-pushed by a memory/RAM crisis and rumors of next-gen systems exceeding $1,000-could make Luna more attractive, especially to casual players who lack dedicated hardware; Luna’s integration into Prime Video has quintupled its user base, though cloud gaming faces connectivity and historical adoption challenges. Voice: Hassam NasirSpeed…