Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Twitch Streamer, 18, Attacked By Mom On Livestream: ‘No Value To The House’

    August 24, 2026

    This Comics Artist Finds Humor In The Most Ridiculous Scenarios (50 New Pics)

    August 24, 2026

    Take Me To Your Leader: Nick Abadzis and Angela Watson discuss us, them and their joint memoir

    August 24, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Monday, August 24
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Digital Culture»Metaverse & Virtual Worlds»Roblox revenue rises 36% Y/Y, but young North Americans see falling per
    Metaverse & Virtual Worlds

    Roblox revenue rises 36% Y/Y, but young North Americans see falling per

    JamesBy JamesAugust 4, 2026No Comments3 Mins Read
    Facebook Twitter
    Roblox revenue rises 36% Y/Y, but young North Americans see falling per
    Share
    Facebook Twitter

    Roblox revenue rises 36% Y/Y, but young North Americans see falling per-hour monetisation

    Roblox saw an increase in DAUs on a yearly basis this Q2, but the figure is down three quarters in a row
    August 3, 2026
    Prefer PocketGamer.biz on Google

    Date Type Companies Involved Key Datapoint
    Aug 3, 2026 report Roblox $1.5 billion
    • Roblox saw 29 billion hours of engagement in Q2 2026.
    • Daily average users totalled 123 million, up year-over-year but down quarter-over-quarter.

    Major growth continues at Roblox with hours engaged, average DAUs, average MUPs and revenue all on the rise in Q2 2026.

    The platform saw 29 billion hours of engagement, up 5% year-over-year, with DAUs up 10% to 123 million. Average MUPs saw an even greater increase, up 15% to 27m during the quarter.

    Regionally, exactly one-third of those DAUs were in APAC, representing the largest market at 41m. Europe ranked second at 26m, followed by the US and Canada at 22m. The remaining 34m came from across the rest of the world. APAC also led in hours of engagement.

    Furthermore, the company claimed that almost 4% of global games revenue ran through Roblox in Q2, almost reaching $1.5bn, up 36% compared to Q2 2025. Net bookings totalled $1.6bn, up 8%.

    At the same time, the company made a consolidated loss of $185m.

    Really on the rise?

    Notably, while many metrics were up annually, DAUs actually declined on a quarterly basis for the third quarter in a row. This means Roblox’s 123m DAUs in fact represented its lowest total since last Q2.

    The platform peaked in Q3 2025 at 152m before falling to 144m in Q4. In Q1 2026, the platform reached 132m, before falling to the latest 123m number.

    Hours engaged have followed the same pattern, down three quarters in a row from a peak of 40bn in Q3 2025.

    However, revenue has continued to grow despite those declines, up not only Y/Y but quarter-over-quarter, with minimal growth ongoing since Q3 2025. Quarterly revenue has grown by $109m since then. Compared to Q1 2026, it has grown by $27m.


    New user signup improved through the quarter, partially attributed to Roblox’s return to Russia. However, bookings growth was at the low end of Roblox’s guidance range, with a decline in per-hour monetisation among younger users in North America. The region still represented over 50% of global spend, however, contributing $846m in Q2 2026 revenue.

    Roblox told shareholders that its goal to capture 10% of the global gaming market requires a considered balance between near-term performance and investment in long-term growth. The results were said to reflect this balance, aiming to broaden the offering of content and deepen engagement.

    “We remain focused on capturing 10% of the global gaming market and an event greater share in the US. Q2 delivered year-over-year gains in users and hours, following last year’s incredible growth. In pursuit of this, we’re enabling every type of game from photorealistic multiplayer to 2D social experiences on Roblox.,” said Roblox founder and CEO David Baszucki.

    “The world needs more play and we are innovating aggressively to bring that vision to life.”

    Last month, Roblox revealed its Build tool for mobile-first AI game creation, aiming to enable even more people to turn their ideas into games.

    North Revenue Rises Roblox Young
    Share. Facebook Twitter
    Previous ArticleKrafton India launches BGMI Campus MVP student ambassador programme
    Next Article The Alienware RTX 5090 Gaming PC Drops to $4,780, Nearly the Same Price as Buying the GPU By Itself
    James

    Related Posts

    Fortnite Chapter 7 Season 4 Will Have 112 Sprites and 7 Variants, Leak Claims

    August 24, 2026

    Rocket Fuel Games and ZeptoLab bring Cut the Rope to Roblox

    August 24, 2026

    Roblox open-sources three safety models through ROOST

    August 24, 2026

    Anime Girl RNG codes for August 2026

    August 24, 2026
    Leave A Reply Cancel Reply

    Our Picks

    Twitch Streamer, 18, Attacked By Mom On Livestream: ‘No Value To The House’

    August 24, 2026

    This Comics Artist Finds Humor In The Most Ridiculous Scenarios (50 New Pics)

    August 24, 2026

    Take Me To Your Leader: Nick Abadzis and Angela Watson discuss us, them and their joint memoir

    August 24, 2026

    Little League World Series live updates Ohio vs Texas, Aug. 24 score, highlights, TV, stream

    August 24, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Virtual Events & Online Conventions

    Bandai Namco Toys & Collectibles America Returns to San Diego Comic

    By JamesJuly 8, 20260

    Fans heading to San Diego, CA can look forward to stunning exhibits, exclusive collectibles, hands-on workshops, free swag, and panels celebrating Tamagotchi, TAMASHII NATIONS, and unveiling the next GUNDAM

    Mario Kart Tour to drive off into the sunset

    July 8, 2026

    NPC Miles Morales Reacts to Not Making Cut for Streamer University

    July 8, 2026

    7 Marvel Superheroes That Would Absolutely Earn a Green Lantern Ring

    July 8, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    Twitch Streamer, 18, Attacked By Mom On Livestream: ‘No Value To The House’

    August 24, 2026

    This Comics Artist Finds Humor In The Most Ridiculous Scenarios (50 New Pics)

    August 24, 2026

    Take Me To Your Leader: Nick Abadzis and Angela Watson discuss us, them and their joint memoir

    August 24, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.