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Browsing: Revenue
Following global football is no longer confined to watching a match for ninety minutes on a weekend afternoon. The modern supporter operates within a continuous cycle of information consumption, tracking tactical breakdowns, injury updates, and transfer market movements throughout the entire week. The transition from physical matchday attendance to a borderless digital ecosystem has fundamentally…
The European games industry generated €30 billion in 2025, with digital purchases accounting for 91% of total revenue, according to Video Games Europe (VGE).
Every major platform war in gaming eventually comes down to one question: who gets paid, and how much. In 2026, that question has never been more visible in live streaming. Twitch vs Kick vs YouTube is no longer a niche debate among part-time streamers — it is a fight over creator revenue splits that range…
Appcharge and GDC Festival of Gaming have published research on direct-to-consumer monetisation in mobile gaming, pointing to a widening gap between early adopters and the rest of the market.
US senators have launched an investigation of game creation platform Roblox on a broad charge of putting money before child safety. They accuse Roblox of facilitating “sexually explicit (and often violent) virtual ‘experiences’ with children”, and have requested a range of documents and records, including details of the company’s collaborations with Sesame Street, the NFL…
Comic Store Revenue Is Up 20% This Spring, Compared To Last Year… what does this mean for your local comic book shop?
Tencent Music’s Q2 2026 revenue reached $1.32B, buoyed by the consolidation of audio platform Ximalaya.
MSG Entertainment reported strong FY26 results with revenue up 13% to $1.1 billion and adjusted operating income rising 18% to $262.2 million. The performance was driven by high attendance at nearly 960 events, including the Knicks’ championship season and record-breaking Christmas Spectacular shows. The company also announced progress on the Penn Station redevelopment, agreeing to…
AI, entertainment and digital services drive India’s mobile app market to record revenue in Q2 2026. (Image: AI-generated)
Galaxy Entertainment Group’s Q2 2026 revenue fell 2% YoY to $11.8 billion due to gaming luck and World Cup effects, but normalized EBITDA grew 9%. The Board declared a $0.90 interim dividend. Galaxy Macau occupancy hit 99%, while Phase 4 development progresses toward 2027 completion.