Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    SAT allows Zee Entertainment one-day extension for warrant subscription

    August 27, 2026

    Play the Call of Duty: Modern Warfare 4 Open Beta on Nintendo Switch 2 this weekend!

    August 27, 2026

    Dalliance review – a rare drama so beautifully written you will be instantly devoted

    August 27, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Thursday, August 27
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Digital Culture»Interview: DANNY LUCKERT shines on AIRWALKER
    Digital Culture

    Interview: DANNY LUCKERT shines on AIRWALKER

    JamesBy JamesAugust 6, 2026No Comments5 Mins Read
    Facebook Twitter
    Interview: DANNY LUCKERT shines on AIRWALKER
    Share
    Facebook Twitter

    Ignition Press takes on the mind of Stan Lee in the original graphic novel Airwalker.Artist Danny Luckert has the pleasure of bringing the comic legend’s vision to life alongside writer Jeremy Haun; AndWorld Design completes the creative team on letters.

    The Beat sat down with Luckert at Ignition Pavilion at San Diego Comic-Con to get the details. 
     
    DEANNA DESTITO: So what’s Airwalker about?
     

    Airwalker
    Danny Luckert at Ignition Pavilion, San Diego Comic-Con

     
    DANNY LUCKERT:So it was conceived by Stan Lee, and then Jeremy added to it and kind of blew it out. It’s very much your classic kind of coming-of-age superhero story with strong family dynamics and emotional undertones and everything. It’s like a Spider-Man/Blue Beetle, you know, kid gets powers and then how does he cope with them? And what are the consequences of him getting powers?
     
    DESTITO: What have you worked on before?
     

    LUCKERT:My first, I guess, major book — because these things kind of work in levels —would be Regression from Image that I worked on with Cullen [Bunn]. That was the book that made me able to quit my full-time job and then do comic books full-time.

    DESTITO: That must have been nice.

    LUCKERT:I mean, it was one of those jobs that I loved, but I love comics way more. And then from there, I worked on Red Mother with Jeremy, and that’s how I met Jeremy. I’ve pretty much just been bouncing back between Jeremy and Cullen Bunn.

    DESTITO: You work a lot with Jeremy; you work with Cullen. A lot of times you see those partnerships in comics because art and words, you have to have such a tight collaboration. How do you guys work? 

    LUCKERT:Both of them give me a ton of flexibility. Cullen kind of will just give me a character design with very minimum words, and then pretty much whatever I do, he goes, “Cool.” Whatever I do, it’s not my first time. I’m doing ten different versions for myself. And then he just kind of goes, “Cool.”

    With Jeremy, there’s more of a back-and-forth. Then he’ll say, “Yeah, no, I like that. Maybe we could add this.” And then I’ll say, “Okay, maybe we could add—” So that’s more of a back-and-forth. Their scripts are fairly similar in the amount of detail. None of them go overboard with it. They both, I guess, give me enough to draw what I need and then let me do whatever. Like if I want to add a background character, you know, tying their shoe, it’s not like they don’t really get into that. It keeps it super interesting as the illustrator to kind of make backgrounds a little bit more interesting.

    DESTITO: What about working with Ignition?

    LUCKERT: Transformative. They’re amazing. Just in the editors, just Jeremy I’ve worked with for years, but even with this, to see him take on a leadership role is so cool. And he was an illustrator, then he’s a writer, then he’s doing this. It’s just very inspirational.

    Ignition has been amazing. All of their books have been amazing. They’ve been super supportive in every single way. After I finishedAirwalker, I jumped in on issue #7 of Murder Podcastbecause it was a flashback issue, so it kind of worked. They’ve just been super great. I would work with them forever, indefinitely.

    DESTITO: What do you have coming up? Do you have anything you can talk about or tease?

    LUCKERT:I’m not sure how much I could talk about it. I’m working with Cullen on something for Ignition. Surprise, surprise. It is horror, where Airwalker is a superhero story. How I’ve been thinking of the Cullen Bunn book that I’m working on next is it’s not like a slasher. It’s like a brutal horror story. I’ve been kind of thinking of it like Weapons,where it’s not particularly gory. It’s just brutal. It’s a brutal story. That’s the one word that keeps coming up. I would read the script, and every issue I read at least twice, I go like, “Jesus Christ.” I just whisper it to myself. I was like, “All right, I guess I got to do that now.” But I’m super excited about it. I think people are really going to like it.

    DESTITO: Do you have a genre that you prefer to work in, or do you like to kind of mix it up?

    LUCKERT:I like to mix it up. Horror seems to be my go-to, but I think that’s just the first book I worked on was horror, then the second one was horror, and now that’s kind of your thing. I grew up reading superhero comics. I’m a superhero kid. Working on Airwalker was then a lot of fun because it’s a superhero story. I’ve worked on another book with Cullen, which was Beyond Mortal andJump Scare. Those were horror, but in like a superhero universe, so that was a nice mix. You get superheroes, and you get tentacle monsters and flying skulls. 

    DESTITO: Do you have a dream character that you would want to work on?

    LUCKERT:Superman. Ever since I was 8 years old, when I don’t know what to draw, I draw Superman.

    Stay tuned to The Beat for more news from SDCC ’26.

    AIRWALKER Danny Interview LUCKERT Shines
    Share. Facebook Twitter
    Previous ArticleOne Of The Scariest Manga of All Time Has Never Received An Anime
    Next Article Why Fortnite’s Cross-Platform Revolution Feels Personal for Longtime Gamers
    James

    Related Posts

    Wemade to Launch Web3 Casual Defense Game ‘Hellsquad Rrrush!’ Globally in September

    August 27, 2026

    Roblox Tries To Dismiss Wrongful Death Lawsuit By Arguing That A Player Gave Up Her Right To Sue When She Was 8 Years Old

    August 27, 2026

    Amazon factual lawsuit: Twitch streams used for AI training

    August 27, 2026

    Wemade to Launch ‘Hellsquad Rrrush!’ Globally in September

    August 27, 2026
    Leave A Reply Cancel Reply

    Our Picks

    SAT allows Zee Entertainment one-day extension for warrant subscription

    August 27, 2026

    Play the Call of Duty: Modern Warfare 4 Open Beta on Nintendo Switch 2 this weekend!

    August 27, 2026

    Dalliance review – a rare drama so beautifully written you will be instantly devoted

    August 27, 2026

    John M. Burns’ Tribute to Legendary British Comic Artists

    August 27, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Gaming

    Microsoft’s Xbox reset is pivoting Obsidian to make Fallout instead of Avowed

    By JamesJuly 8, 20260

    Josh Sawyer, the director of Fallout: New Vegas, is reportedly heading up the new game

    Fathom Entertainment Names Disney And Imax Alum Jason Brenek CEO

    July 8, 2026

    Emmy Nominations 2026: Every Black Nominee

    July 8, 2026

    Gaming Data Could Solve AI’s Spatial Intelligence Gap

    July 8, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    SAT allows Zee Entertainment one-day extension for warrant subscription

    August 27, 2026

    Play the Call of Duty: Modern Warfare 4 Open Beta on Nintendo Switch 2 this weekend!

    August 27, 2026

    Dalliance review – a rare drama so beautifully written you will be instantly devoted

    August 27, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.