Following last year’s release on PC, PlayStation 5, Xbox Series X, and Xbox Series S, Bethesda has now launched The Elder Scrolls IV: Oblivion Remastered on Nintendo Switch 2. As the game still doesn’t run as well as it should on the other platforms due to the demanding Unreal Engine 5 that handles the remastered visuals, many were worried the Nintendo Switch 2 would not be a good port, but a new comparison video highlights how NVIDIA DLSS is, once again, the system’s secret weapon to deliver image quality higher than the Xbox Series S and solid performance, thanks to the lower base resolution.
The comparison video shared by ElAnalistaDeBits puts the Nintendo Switch 2 version of the game running side by side with the PlayStation 5, Xbox Series S and Steam Machine versions to showcase why Oblivion Remastered is yet another excellent port. Although the settings are lower than those of the other versions the Switch 2 version delivers higher quality than the PC version’s low settings. The base resolution is also lower than on other consoles, but thanks to NVIDIA DLSS, the Nintendo Switch 2 delivers a sharper image that looks much better than on Xbox Series S, which cannot rely on NVIDIA‘s upscaler.
Even in terms of performance, Oblivion Remastered on Nintendo Switch 2 delivers. Although this version of the game still suffers from frame rate drops in open environments, it often manages to hit 30 FPS. Considering how much the game struggles on the other consoles, this is a very impressive achievement for a handheld system that doesn’t have the same horsepower as the other current-generation systems.
With doubts about the port’s quality dispelled, it will be interesting to see whether Nintendo Switch 2 players enjoying the game on the go will stick with Oblivion Remastered longer than PlayStation 5 players, who bounced rather quickly after getting their nostalgia fix. With The Elder Scrolls 6 still far from release, the remaster of the fourth entry in the series could be all the new The Elder Scrolls fans will get to experience for some time.
About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack.
After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi “Suda51” Suda, Resident Evil series creator Shinji Mikami, Team NINJA’s president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3.
When he’s not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.
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