Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Fire Emblem: Fortune’s Weave Nintendo Direct Airs Tomorrow

    August 4, 2026

    Esplanade remixes Baybeats for Roblox with ‘Beatsverse’

    August 4, 2026

    The Prince of Tennis Manga Series Concludes After 27 Years

    August 4, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Tuesday, August 4
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Digital Culture»Metaverse & Virtual Worlds»Roblox revenue rises 36% Y/Y, but young North Americans see falling per
    Metaverse & Virtual Worlds

    Roblox revenue rises 36% Y/Y, but young North Americans see falling per

    JamesBy JamesAugust 4, 2026No Comments3 Mins Read
    Facebook Twitter
    Roblox revenue rises 36% Y/Y, but young North Americans see falling per
    Share
    Facebook Twitter

    Roblox revenue rises 36% Y/Y, but young North Americans see falling per-hour monetisation

    Roblox saw an increase in DAUs on a yearly basis this Q2, but the figure is down three quarters in a row
    August 3, 2026
    Prefer PocketGamer.biz on Google

    Date Type Companies Involved Key Datapoint
    Aug 3, 2026 report Roblox $1.5 billion
    • Roblox saw 29 billion hours of engagement in Q2 2026.
    • Daily average users totalled 123 million, up year-over-year but down quarter-over-quarter.

    Major growth continues at Roblox with hours engaged, average DAUs, average MUPs and revenue all on the rise in Q2 2026.

    The platform saw 29 billion hours of engagement, up 5% year-over-year, with DAUs up 10% to 123 million. Average MUPs saw an even greater increase, up 15% to 27m during the quarter.

    Regionally, exactly one-third of those DAUs were in APAC, representing the largest market at 41m. Europe ranked second at 26m, followed by the US and Canada at 22m. The remaining 34m came from across the rest of the world. APAC also led in hours of engagement.

    Furthermore, the company claimed that almost 4% of global games revenue ran through Roblox in Q2, almost reaching $1.5bn, up 36% compared to Q2 2025. Net bookings totalled $1.6bn, up 8%.

    At the same time, the company made a consolidated loss of $185m.

    Really on the rise?

    Notably, while many metrics were up annually, DAUs actually declined on a quarterly basis for the third quarter in a row. This means Roblox’s 123m DAUs in fact represented its lowest total since last Q2.

    The platform peaked in Q3 2025 at 152m before falling to 144m in Q4. In Q1 2026, the platform reached 132m, before falling to the latest 123m number.

    Hours engaged have followed the same pattern, down three quarters in a row from a peak of 40bn in Q3 2025.

    However, revenue has continued to grow despite those declines, up not only Y/Y but quarter-over-quarter, with minimal growth ongoing since Q3 2025. Quarterly revenue has grown by $109m since then. Compared to Q1 2026, it has grown by $27m.


    New user signup improved through the quarter, partially attributed to Roblox’s return to Russia. However, bookings growth was at the low end of Roblox’s guidance range, with a decline in per-hour monetisation among younger users in North America. The region still represented over 50% of global spend, however, contributing $846m in Q2 2026 revenue.

    Roblox told shareholders that its goal to capture 10% of the global gaming market requires a considered balance between near-term performance and investment in long-term growth. The results were said to reflect this balance, aiming to broaden the offering of content and deepen engagement.

    “We remain focused on capturing 10% of the global gaming market and an event greater share in the US. Q2 delivered year-over-year gains in users and hours, following last year’s incredible growth. In pursuit of this, we’re enabling every type of game from photorealistic multiplayer to 2D social experiences on Roblox.,” said Roblox founder and CEO David Baszucki.

    “The world needs more play and we are innovating aggressively to bring that vision to life.”

    Last month, Roblox revealed its Build tool for mobile-first AI game creation, aiming to enable even more people to turn their ideas into games.

    North Revenue Rises Roblox Young
    Share. Facebook Twitter
    Previous ArticleKrafton India launches BGMI Campus MVP student ambassador programme
    Next Article The Alienware RTX 5090 Gaming PC Drops to $4,780, Nearly the Same Price as Buying the GPU By Itself
    James

    Related Posts

    Esplanade remixes Baybeats for Roblox with ‘Beatsverse’

    August 4, 2026

    Roblox Launches ‘Family Zone,’ a 3D Interactive Experience for Parents and Children in Korea

    August 4, 2026

    RBLX 4-DAY DEADLINE ALERT: Roblox Corporation (RBLX) Facing Securities Class Action Amid Surprise Age Verification Impact, Investors with Losses Encouraged to Contact Hagens Berman

    August 3, 2026

    Gloop Lair, Walkabout Mini Golf’s Next DLC Course, Due Out Next Week

    August 3, 2026
    Leave A Reply Cancel Reply

    Our Picks

    Fire Emblem: Fortune’s Weave Nintendo Direct Airs Tomorrow

    August 4, 2026

    Esplanade remixes Baybeats for Roblox with ‘Beatsverse’

    August 4, 2026

    The Prince of Tennis Manga Series Concludes After 27 Years

    August 4, 2026

    WPP Media elevates Kanik Yadav to vice president for sports and entertainment

    August 4, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Comic Vibe News

    Motor City Comic Con: Here are the stars coming to metro Detroit this weekend

    By JamesJuly 5, 20260

    (WXYZ) — Motor City Comic Con is returning to the Vibe Credit Union Showplace in Novi this weekend, bringing celebrities from across the globe to the area with tens of thousands of fans

    7 best Netflix shows of 2026 so far

    July 5, 2026

    Main Vaapas Aaunga Box Office: Imtiaz Ali’s romantic drama collects Rs 1.75 crore on 4th Saturday, nears Rs 55 crore mark

    July 5, 2026

    Anime “Crayon Shin-chan” characters featured on manhole covers near Tokyo

    July 5, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    Fire Emblem: Fortune’s Weave Nintendo Direct Airs Tomorrow

    August 4, 2026

    Esplanade remixes Baybeats for Roblox with ‘Beatsverse’

    August 4, 2026

    The Prince of Tennis Manga Series Concludes After 27 Years

    August 4, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.