- FLUT
-2.11%
Global online betting company Flutter Entertainment (NASDAQ:FLUT) fell short of the market’s revenue expectations in Q3 2026 as revenue rose 2.1% year on year to $3.87 billion. Its non-GAAP loss of $0.18 per share was significantly below analysts’ consensus estimates.
For more on Flutter Entertainment, read the full research report.
Flutter Entertainment (FLUT) Q3 2026 highlights:
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Revenue $3.87 billion vs S&P analysts’ consensus estimates of $3.99 billion (2.1% year-on-year growth, 2.9% miss)
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Adjusted EPS -$0.18 vs S&P analysts’ consensus estimates of $0.22 (significant miss)
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Adjusted EBITDA $360 million vs analysts’ consensus estimates of $414.2 million (9.3% margin, 13.1% miss)
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Operating margin -30.7%, down from -22% in the same quarter last year
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Free cash flow margin 0.9%, down from 2.3% in the same quarter last year
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Market capitalization $14.53 billion
Revenue growth
A company’s long-term revenue performance is one signal of its overall quality. Even a bad business can perform well for one or two quarters, but a high-quality one grows for years. Over the last five years, Flutter Entertainment grew its revenue at a 17.6% compounded annual growth rate. Though this growth is acceptable on an absolute basis, more than top-line growth is needed to assess the consumer discretionary sector, which can display significant earnings volatility. This means the bar for the sector is particularly high, reflecting the non-essential and hit-driven nature of the products and services offered. Additionally, the five-year growth period starts around Covid, when revenue was depressed before rebounding.
Long-term growth matters most, but within consumer discretionary, a longer historical view may miss a company riding a successful new product or trend. Flutter Entertainment’s recent performance shows its demand has slowed as its annualized revenue growth of 12.7% over the last two years was below its five-year trend. Decelerating revenue growth in the sector warrants caution, as it could signal changing consumer tastes aided by low switching costs. Note that Covid hurt Flutter Entertainment’s business in 2020 and part of 2021, and it rebounded substantially thereafter.
This quarter, Flutter Entertainment’s revenue grew by 2.1% year on year to $3.87 billion, falling short of Wall Street’s consensus estimates.
Looking ahead, sell-side analysts expect revenue to grow 8.4% over the next 12 months a deceleration versus the last two years. This underwhelming projection indicates its products and services will see some demand headwinds

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