Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Graphic Novel Review: Noah Van Sciver’s THE MESS speaks to the melancholy of contemporary life

    September 14, 2026

    Apple Watch Series 12 vs. Ultra 4: 7 Key Differences You Need to Know Before Buying

    September 14, 2026

    Oasis Set to Rock Again: 2027 Tour Announced

    September 14, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Monday, September 14
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Tech»Valve’s VR ‘Steam Frame’ Cuts Weight in Half… Priced from 1.43 Million Won
    Tech

    Valve’s VR ‘Steam Frame’ Cuts Weight in Half… Priced from 1.43 Million Won

    JamesBy JamesSeptember 14, 2026No Comments4 Mins Read
    Facebook Twitter
    Valve’s VR ‘Steam Frame’ Cuts Weight in Half… Priced from 1.43 Million Won
    Share
    Facebook Twitter

    Valve is finally launching its VR headset ‘Steam Frame,’ after remaining silent for nearly a year. Following the ‘Steam Machine,’ this completes the final puzzle of the three-hardware lineup slated for release this summer. The 256GB model is priced at $1,059 (approx. 1.43 million won) and comes with Half-Life: Alyx for free.

    Valve announced the official release of the Steam Frame through an official announcement at 2 AM on the 15th. It will be released in two models with different storage capacities—256GB and 1TB—priced at $1,059 and $1,299 (approx. 1.75 million won), respectively. This is lower than the industry estimate of up to $1,500, but higher than Valve’s previous VR headset, the Valve Index ($999). Although Valve failed to meet its goal of “pricing it cheaper than the Valve Index,” which it stated in an interview with Road to VR last April, many evaluate that it performed reasonably well considering the recent rise in memory prices.

    The Steam Frame features a 4nm Qualcomm Snapdragon 8 Gen 3 processor paired with 16GB of LPDDR5X RAM. This spec is higher than that of Meta’s standalone headsets in the Quest series: the Meta Quest 3 (8GB) and the high-end Meta Quest Pro (12GB).

    The display uses dual 2160×2160 LCD panels, supporting refresh rates from 72Hz to 120Hz, with experimental support for 144Hz. Thanks to custom pancake lenses, the weight has also been significantly reduced. With the head strap attached, it weighs 440g—roughly half the weight of the Valve Index, which exceeds 800g, and lighter than the Meta Quest 3’s 515g. The 245g head strap can be replaced with other head straps, and the standalone body module weighs just 185g.

    Its design direction also clearly positions it as a streaming-first device. Instead of wired connectivity, Valve emphasized various streaming capabilities. It utilizes a 6GHz wireless adapter and a dual-band radio that separates the dedicated audio/video streaming wireless connection from the Wi-Fi connection, ensuring a high-quality streaming experience without bandwidth interference. Streaming optimization was also enhanced through ‘foveated streaming’ technology, which boosts bandwidth by up to 10x for only the area the player is currently looking at.

    Unlike the Valve Index, which supported external full tracking via base stations, the Steam Frame provides tracking through four cameras mounted on the headset. Since these four cameras are monochrome, the device focuses on faithful VR gaming rather than full mixed reality. Valve has also consistently emphasized games that can be enjoyed immediately after putting on the headset without complex streaming setups. Notably, users can play all games in their library via streaming, in addition to VR titles.

    On-device playback has also received a major focus. To run Linux-based SteamOS on ARM Snapdragon, Valve utilized emulation layers alongside Proton compatibility. It also added support for running Android APKs. The plan is to enable x86-based games to run natively on the Steam headset itself. This represents an ambitious step forward, expanding on the Proton layer approach Valve proven with the Steam Deck. Running Windows games on Linux was previously done within the same x86 architecture. The Steam Frame takes this a step further by adding emulation that translates x86 entirely to ARM64 via FEX x86 emulation, effectively breaking down the barrier of running x86 games on ARM.

    Just as it did with the Steam Deck, Valve has begun providing a Steam Frame Verified compatibility list. In addition to VR games like ‘Escape Simulator’ and ‘Moss: Book II VR’, it also includes games such as ‘Dave the Diver’, ‘Hades II’, and ‘Cuphead’.

    Meanwhile, the lighter controllers retain all button configurations of traditional controllers for standard gameplay while supporting VR controls, finger tracking, and more.

    The purchasing method follows the same randomized reservation lottery system as the Steam Machine. Users can select and reserve one desired model through the Steam Store until September 17 at 10 AM PT. Those who apply after the deadline will be placed at the back of the waitlist. However, South Korea was excluded from the initial sales schedule, similar to the Steam Machine. The Korean release schedule is expected to be announced later through Komodo, which handles distribution in the Asian region.

    With this announcement, the blueprint of Valve’s hardware ecosystem is essentially complete: handheld handled by the Steam Deck, the living room by the Steam Machine, and VR by the Steam Frame. Valve’s overarching vision is to tie all three devices together under a single operating system, SteamOS. However, the Steam Machine previously failed to create a major splash despite initial interest due to unavoidable higher pricing than originally targeted and hardware performance falling short of expectations. All eyes are now on whether the Steam Frame, which aims for an “expanded gaming experience on a new dimension,” can deliver a different outcome.

    Cuts FRAME Steam Valves Weight
    Share. Facebook Twitter
    Previous ArticleBob Mackie’s Cause of Death Revealed
    Next Article Oasis Set to Rock Again: 2027 Tour Announced
    James

    Related Posts

    Apple plans to launch its own gaming controllers under the Beats brand

    September 14, 2026

    Steam Frame (VR Hardware) Review

    September 14, 2026

    Here’s How To Get A Steam Frame, Valve’s VR Headset, And How Much It Costs

    September 14, 2026

    Steam Frame: The Ars Technica review

    September 14, 2026
    Leave A Reply Cancel Reply

    Our Picks

    Graphic Novel Review: Noah Van Sciver’s THE MESS speaks to the melancholy of contemporary life

    September 14, 2026

    Apple Watch Series 12 vs. Ultra 4: 7 Key Differences You Need to Know Before Buying

    September 14, 2026

    Oasis Set to Rock Again: 2027 Tour Announced

    September 14, 2026

    Valve’s VR ‘Steam Frame’ Cuts Weight in Half… Priced from 1.43 Million Won

    September 14, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Tech

    Shy on the dance floor? Virtual reality ‘partners’ aim to help you find your groove

    By JamesJuly 11, 20260

    Entrepreneur David Huang tests out a VR headset while conducting demonstrations of the social dance lesson app Dance Guru at the Augmented World Expo in Long Beach, Calif., June 17, 2026. Chloe Veltman/NPRhide caption

    Hasbro stock holds steady as the toy maker focuses on brand strategy and digital expansion

    July 11, 2026

    3 great new Netflix shows to watch this weekend (July 10

    July 11, 2026

    Biological Warfare & Wertham, Terrors of the Jungle #17 at Auction

    July 11, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    Graphic Novel Review: Noah Van Sciver’s THE MESS speaks to the melancholy of contemporary life

    September 14, 2026

    Apple Watch Series 12 vs. Ultra 4: 7 Key Differences You Need to Know Before Buying

    September 14, 2026

    Oasis Set to Rock Again: 2027 Tour Announced

    September 14, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.