Browsing: upscaling

Nintendo Switch 2 will use NVIDIA’s Deep Learning Super Sampling (DLSS) technology to boost image quality and performance in all of its games. As rival upscaling methods advance, questions remain about whether Nintendo will change its DLSS implementation.

Steam Deck users now have an interesting way to experiment with NVIDIA’s DLSS upscaling technology through a community-developed plugin called Helix SR Manager. Although the handheld uses AMD hardware, the plugin lets compatible games use DLSS by translating AMD FSR 3.1 output. This can improve image clarity and add another upscaling option, though the extra…

AMD is expanding its FidelityFX Super Resolution technology with a host of announcements for older Radeon graphics cards, APUs, mobile gaming devices, and Xbox consoles. The latest FSR 4.1 patches further improve frame pacing and Vulkan compatibility, potentially bringing AI-powered upscaling to a much wider range of gaming hardware.

AMD has officially launched FSR 4.1 upscaling for RDNA 2 graphics cards, including the Radeon RX 6000 series, with the current version 26.10.1 driver release. The update comes well ahead of the predicted 2027 timeline and also brings support for a handful of RDNA 3.5 APUs used in portable and laptop devices. FSR 4.1 is…

AMD just announced that it’s bringing its FSR 4.1 upscaling tech to Xbox consoles. This includes the Xbox Series X/S and the Ally X, Ally X20, Ally S and Ally handheld consoles. FidelityFX Super Resolution (FSR) is a proprietary technology that renders a game at a lower resolution to conserve re

Sony detailed yesterday a new AI upscaling technology that game developers can use to improve the visual quality of their games on the base PlayStation 5. The new technology called Quick Spectral Super Resolution (QSSR) is now enabled on two PlayStation first-party games, Marvel’s Wolverine and Ghost of Yōtei, with Sony hoping to get more…