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Prime members in Canada, France, Italy, and Spain can now discover and play Luna gamese European countries to follow in November
Cisco is expanding its work with the Atlanta Hawks, Cleveland Cavaliers, and Brooklyn Sports & Entertainment (BSE) as the 2026-27 NBA season gets underway, providing digital infrastructure for their arenas and facilities.
The Worldfolio: Graniph Expands Japanese Pop Culture Through IP Merchandising, Original Characters and Global Growth JAPANOTHERSASIA-PACIFICJAPANSPECIALTY RETAILPOP CULTUREIP MERCHANDISINGFASHION & LIFESTYLE
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Moskino Film Factory is developing a technological ecosystem that brings filmmaking together with live entertainment and digital experiences. A presentation of the “Robot Show” in Moscow on October 7 offered a preview of this approach, combining combat robots, humanoids, stunt performers and real-time digital animation.
Blue Eye Samurai is now in the works on coming back to Netflix with Season 2 of its animated series run next year, and has now revealed more of the new faces joining the cast for its new season. Blue Eye Samurai has been one of the most notable new releases on Netflix in the…
Last April, eight Roblox creators battled for the Champion’s Crown and $50,000 across some of the platform’s top competitive games. Tomorrow, our third annual Creator Showdown—and our first-ever international esports showdown—will be streaming live from São Paulo, Brazil. Eight Brazilian creators in teams of two will compete in five popular Roblox games for the crown…
Generational fandom, getting fans while they’re young, is not dead. It is alive, well and thriving. That’s one of many ways of looking at what the Brooklyn Nets — and New York Liberty — are doing with the latest expansion of their Brooklyn Basketball training programs.
Vijay Sethupathi’s Baththa has expanded to over 700 cinemas across India, adding screens in Mumbai, Delhi, Lucknow and Noida. Vaishnavi Gavankar October 09, 2026 / 15:59 IST Vijay Sethupathi in Bathta
YouTube’s instant-play lightweight gaming service Playables has rolled out to more than 50 countries and regions, adding the European Union and Nordic markets to its footprint. This marks a major global milestone for the web-based casual-gaming project after three-year iterations. The expansion was not announceds Manager, shared the update publicly on LinkedIn