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When I spoke with the Creative Director and Lead Designer of Star Wars Zero Companyearlier this summer, I left extremely excited about the promise of a turn-based tactics game set amid the Clone Wars, made by seasoned hands behind some of the genre’s best.

I still remember where I was when I heard that Firaxis was making a Marvel game. While the game I dreamt of – XCOM with the Marvel license – ended up differing pretty substantially from what we ultimately got with Marvel’s Midnight Suns, I still thoroughly enjoyed the unique deckbuilding and social mechanics layered on…