Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    After ‘Woke’ Backlash, Netflix’s Latest Western Debuts at No. 3 With Promising Numbers

    July 16, 2026

    When Munawar Faruqui spent 35 days in jail: Feud with Elvish Yadav to TV show hosting with Sonali Bendre; moments that kept him in spotlight

    July 16, 2026

    Konami Cross Media NY partners with Mad Cave Studios for Contra comic book series

    July 16, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Thursday, July 16
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Tech»Make university study tangible with VR
    Tech

    Make university study tangible with VR

    JamesBy JamesJuly 16, 2026No Comments6 Mins Read
    Facebook Twitter
    Make university study tangible with VR
    Share
    Facebook Twitter

    <img src="https://comicvibe.com/wp-content/uploads/2026/07/THE_IHE_LOGO.png” alt=”Logo”>

    Make university study tangible with VR

    Virtual reality can help bring complex disciplines to life, widen access and build stronger partnerships with schools. Learn how
    Equity in higher educationOutreach and public engagementFeature articleEurope
    16 Jul 2026
    Three school children in class with VR headsets on
    image credit: [izusek] Getty Images.

    Logo

    Created in partnership with

    University outreach often follows a familiar pattern: a researcher visits a school, gives a talk, shows slides and hopes pupils can imagine themselves in that world. This can work well, but for many subjects the most exciting parts are hard to convey in a classroom. Pupils may never see the laboratories, studios, clinics, field sites, instruments or professional spaces that define a discipline

    Outreach is not just about raising awareness. It is about helping young people understand what university study feels like, why it matters and whether it could include them. If outreach remains abstract, it risks favouring pupils who already have the confidence, knowledge or cultural capital to picture themselves in higher education. Virtual reality (VR) can make outreach more experiential. Instead of telling pupils about a laboratory, studio or professional environment, we can let them step inside a digital version of it. The aim is not to impress pupils with technology; it is to make these disciplines feel more tangible and accessible.

    Start with what schools need

    Teachers are working within curriculum pressures, limited time and varying levels of pupil confidence. Ask whether the school needs a careers activity, curriculum-linked science session, literacy task, transition-to-university experience or support for pupils who may not see university as something “for them”. The strongest outreach fits within the curriculum and gives teachers a richer way to bring it to life. A virtual laboratory, for example, can support chemistry, biology, health, sustainability, data handling and careers. A virtual studio can support creative practice, portfolio thinking and conversations about future study.

    Make pupils participants, not spectators

    VR is most valuable when pupils must do something. They might explore a digital twin of a university building, enter a virtual laboratory, visit a design studio, navigate a healthcare training space or meet an AI avatar who explains different roles. This is especially useful for technical, niche or misunderstood subjects. Many pupils have heard of medicine or engineering, but fewer understand pharmaceutical science, analytical chemistry, formulation, digital health, bioscience apprenticeships, conservation, architecture or fine art practice.

    Build small decisions into the experience. Ask pupils to choose equipment, identify a safety issue, interpret a result, design an object, respond to a patient scenario or solve a problem. Outreach becomes more powerful when pupils are treated as active learners rather than an audience

    • Spotlight guide: Opening doors to greater diversity in STEM
    • What is needed to run a successful outreach programme?
    • How to bring university science into primary schools

    Co-create with teachers and pupils

    Teachers understand age, curriculum level, classroom realities and the language that will land with pupils. Pupils can tell you what feels exciting, confusing or intimidating. Co-creation can be simple. Share an early version with a small group and ask: What did you understand? What felt too technical? What made university seem more accessible? What would you change? This flattens hierarchies and improves the experience

    Plan for real school infrastructure

    Technology should remove, not create barriers. If a VR session depends on a strong wi-fi connection, expensive hardware or specialist technical support, it will not be suitable for all schools. Some have restricted networks, weak coverage in halls or safeguarding filters that block platforms needed for immersive learning. Plan for this from the start

    Portable connectivity, including systems such as Starlink, can allow university teams to run sessions where school wi-fi is unreliable. Connectivity should be treated as part of access. A mobile headset kit, pre-tested network option, offline backup and simple reset process can make the difference between a one-off demonstration and a repeatable outreach model

    Measure more than enjoyment

    Outreach success should not just be measured by smiles. Ask what changed. Did pupils understand a subject better? Could they name new career routes? Did they feel more confident asking questions? Did teachers see curriculum value? Did the session reach pupils who do not usually attend university events? Short pre- and post-session questionnaires, teacher feedback, pupil reflections, repeat school bookings and requests for follow-up re

    Design for reuse

    You can reuse a VR outreach activity across year groups, schools, open days, widening participation programmes and community events. It can also support pupils who cannot easily travel to campus

    A digital university space can be adapted, extended and shared. It can connect pupils with students, researchers, technicians, artists, clinicians and industry partners

    More tips on delivering effective VR outreach

    • Keep the first activity small. One space, one task and one clear learning outcome is enough

    • Have an offline backup. A non-networked VR version, video walkthrough or laptop-based version can save the session if connectivity fails

    • Use AI avatars carefully. They are useful for guidance, multilingual support and explaining different roles, but they should not replace human interaction

    • Ask teachers what worked. Their feedback will tell you whether the activity genuinely supports curriculum, confidence and aspiration

    • Leave something behind. Give schools a worksheet, QR code, video link or follow-up task so the outreach continues after the visit

    The future of outreach relies on creating meaningful encounters with different disciplines. When we use VR to help young people step into them, a university education becomes easier to imagine – and easier to aspire to

    Stephen Hilton is VR lead in the School of Pharmacy at UCL. Blanka Hilton is VR lead for the science degree apprenticeship in the School of Biosciences at the University of Kent

    If you would like advice and insight from academics and university staff delivered direct to your inbox each week,sign up for the Campus newsletter

    An on-campus primary school helped to enrich the community and embed social responsibility
    4 minute read
    Doing outreach with children? Start with bricks, questions and storytelling
    4 minute read
    Snails, Jaffa Cakes and rubber ducks: making university outreach playful
    4 minute read
    1

    How universities can support healthier physical training

    2

    Broken citation or academic misconduct? How to spot the difference

    3

    How to apply virtual reality to enhance learning experiences

    4

    Course design lessons from adult learning theory

    5

    AI shaming is not AI literacy

    6

    Campus webinar: How to boost the public perception of higher education

    7

    Designing the next decade of higher education

    8

    Storytelling techniques to take research to wider audiences

    9

    How language surveys can shape a multilingual university

    10

    Dear educators, Gen Z here. Can you teach us like it’s 2026?
    Make study tangible University
    Share. Facebook Twitter
    Previous ArticleThe Odyssey: Christopher Nolan film starring Matt Damon and Zendaya receives rave reviews
    Next Article IMAX partners with Goer Dynamics to develop in
    James

    Related Posts

    Danny McBride to make directorial debut with new ‘G.I. Joe’ film

    July 15, 2026

    Sandbox VR Expands in Georgia with New Alpharetta City Center Location Opening July 17

    July 15, 2026

    The Best Mobile Hardware Features for Serious Casual Gamers

    July 15, 2026

    Kai Cenat’s Streamer University Returns for Its Second Year: How to Watch

    July 15, 2026
    Leave A Reply Cancel Reply

    Our Picks

    After ‘Woke’ Backlash, Netflix’s Latest Western Debuts at No. 3 With Promising Numbers

    July 16, 2026

    When Munawar Faruqui spent 35 days in jail: Feud with Elvish Yadav to TV show hosting with Sonali Bendre; moments that kept him in spotlight

    July 16, 2026

    Konami Cross Media NY partners with Mad Cave Studios for Contra comic book series

    July 16, 2026

    PlayStation’s Summer Sale Includes A Ton Of PS5 Games That Cost $15 Or Less

    July 16, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Creator Economy & Fan-Driven Platforms

    Former Priceline executive debuts Plannin, a booking platform that uses travel influencers to help plan trips

    By JamesMay 30, 20240

    Hotelsbycity.com co-founders and former Priceline executives Andrew Loewen and Randy Schartner have announced their latest…

    Twitch DJs must pay music labels to play their songs on live streams

    June 6, 2024

    Patreon introduces gifting features and more creator tools

    June 25, 2024

    Stripe’s seemingly easy acquisition, why is Twitch still in the red?

    July 30, 2024

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    After ‘Woke’ Backlash, Netflix’s Latest Western Debuts at No. 3 With Promising Numbers

    July 16, 2026

    When Munawar Faruqui spent 35 days in jail: Feud with Elvish Yadav to TV show hosting with Sonali Bendre; moments that kept him in spotlight

    July 16, 2026

    Konami Cross Media NY partners with Mad Cave Studios for Contra comic book series

    July 16, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.