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    Home»Gaming»EA rolls back College Football 27 video game microtransactions after player backlash
    Gaming

    EA rolls back College Football 27 video game microtransactions after player backlash

    JamesBy JamesJuly 15, 2026No Comments2 Mins Read
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    EA rolls back College Football 27 video game microtransactions after player backlash
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    Sports

    EA rolls back College Football 27 video game microtransactions after player backlash

    Video game publisher EA Sports announced Friday that it will be removing paid progression microtransactions in the College Football 27 Dynasty and Road to Glory modes. This decision was made after some players boycotted the game as a form of protest until EA Sports removed the feature. Since the game’s release, players have scrutinized the company for this, since previous iterations of College Football did not require you to pay to progress in a single player, offline mode

    The boycott started with former EA Sports partner and content creator Bordeaux calling for the removal of microtransactions, asking for the hashtag “#CFBPLAYDONTPAY” to be spread across social media. Other prominent College Football content creators including EricRayweather later joined in on the boycott. 

    Regardless of EA Sports’ decision to remove microtransactions, Bordeaux mentioned that he will not be partnering with the publisher in the future. Bordeaux had attended past early access sessions of College Football 25 and College Football 26, as well as the photoshoot for the cover of College Football 27

    EA Sports said on X that the microtransactions were “not adding the value we intended” when announcing their decision to remove them in an imminent update for the game. They made a commitment to deliver “valuable features and content with greater transparency and communication” moving forward. 

    This isn’t the first time EA has put microtransactions in their games. When Star Wars: Battlefront 2 released in 2017, both the company and the game faced similar scrutiny for locking weapons and characters behind a loot box system which would take “40 hours of in-game play to unlock” some single characters without spending money, according to estimates reported by gaming outlet Kotaku. EA later removed this feature after widespread player backlash

    Max Ulz is a freelance reporter for the Daily Lobo. He can be reached at sports@dailylobo.com or onX @Dailylobo

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