Browsing: Digital Fandom & Online Communities

Culture Minister Chae Hwi-young (left) speaks during a press briefing on the 2027 Fanomenon initiative as J.Y. Park, founder and chief producer of JYP Entertainment, looks on at the National Museum of Modern and Contemporary Art, Seoul, on Monday. Both serve as co-chairs of the Presidential Committee on Popular Culture Exchange. (Yonhap)

Physical retail is being rebuilt around entertainment, community and fandom — and Gen Z is the reason. Stores that once competed on price and selection are now competing on experience, and the shift is accelerating fast enough that the winners of the next five years may not look like retailers at all. Here’s what’s happening,…

Gaming has changed far beyond the games themselves. Players no longer log in only to complete missions, climb rankings, or test new mechanics. They also join conversations, exchange ideas, create content, and shape discussions that reach far outside a single title. Community activity now affects how people discover games, learn new skills, organize events, and…