Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Philbo Distribution Sends Philviews To Print, Discount, Returns & FOC

    November 3, 2026

    Watch: ‘Blue Eye Samurai’ Season 2 gets teaser, January premiere date

    November 3, 2026

    5 Iconic Patrick Ewing Cards In The Eyes of Super Collector Vinny Di Meglio

    November 3, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Tuesday, November 3
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Gaming»A Patent Filed by Microsoft Would Let Games Use AI to Rewrite Themselves
    Gaming

    A Patent Filed by Microsoft Would Let Games Use AI to Rewrite Themselves

    JamesBy JamesSeptember 24, 2026No Comments4 Mins Read
    Facebook Twitter
    Share
    Facebook Twitter

    Microsoft could use the new tech in upcoming Xbox games. Xbox

    Most narratively driven computer games don’t change much once they’re released to the public. But what if AI could change a game based on how a player interacts with it? A patent filed by Microsoft in June might allow future Xbox games to do just that. 

    The patent outlines a system that would allow generative AI to intelligently change the game based on what players do. In modern games, changes are usually dictated by dialog branches, which are the game’s different pathways of choices and responses, and player decisions, resulting in unique endings or character interactions. Some games handle change very well, but there’s always a limit. 

    CNET AI Atlas badge; click to see more

    This new system would go beyond that, taking into account how players explore the game world, what they interact with and the characters they meet regularly. The generative AI would then rewrite or rework the game to favor those interactions, giving the player more of what they enjoy. Microsoft even outlines a system in which players’ facial expressions and reactions would be measured to further tune the experience.

    “Players have the potential to become co-creators of the game as a result of their exploration of and interaction with the game,” Microsoft says in the patent filing. “The game may allow for very different gameplay per player and session.”

    For example, if a player spends a lot of time in a specific area of the game, generative AI would create new quests, lore and in-game assets, such as monsters or NPCs, to give players more to do in that area. Similarly, Microsoft says that unengaging content may be removed to further prune the experience. This new content is then observed by the AI, which can decide whether to incorporate it into the game’s main narrative.

    All of this would be done on the fly and be user-specific. The game would essentially adapt to what it thinks the player wants and create a wholly unique experience, separate from other gamers.

    Could this be a fun idea?

    A diagram of a Microsoft patent letting AI change games.
    A diagram showing that the generative AI would be controllable by the game designer.Microsoft

    The use of generative AI in games has elicited mixed reactions. Gamers tend to shy away from games that use it, but Baldur’s Gate 3 and Clair Obscur: Expedition 33 — both of which have won game of the year awards and are very highly rated by both reviewers and players — used generative AI to some extent. It’s tough to estimate how well a game would be received if it could automatically rewrite itself at the whims of its players. 

    Such games would still require developers and writers, so this may not be an example of replacing humans. The AI needs a game world, rules, stories and existing characters to learn how to create more of them. So while the key phrase in Microsoft’s patent is generative AI, it’s actually more reminiscent of an existing game development tool: procedural generation. 

    You’re most likely familiar with procedural generation in Minecraft, where each new map is procedurally generated using a “seed” code consisting of numbers and text. That seed is fed into the game’s procedural generation algorithm to determine where mountains, caves, re an entirely different map

    No Man’s Sky is another example, with each new solar system and planet being the work of procedural generation. Some smaller modern games have even taken it a step further. Titles like RimWorld, Dwarf Fortress, and Wildermyth use procedural generation in character creation, world-building and storytelling. 

    Procedural generation is generally preemptive, creating these parts of the game before the player can interact with them. Microsoft’s idea would theoretically generate content only after the player interacts with it, making it reactive rather than preemptive. 

    That would make it more like Pandemic Legacy. This story-based version of the board game requires players to permanently alter the game board and player cards as they play through the story, resulting in a one-of-a-kind version of the game once players complete it.

    Don’t expect to see games using this concept any time soon. The patent remains pending, and it could be years before the patent application is approved. Additionally, Microsoft has declined to comment on whether any current Xbox titles in development utilize this technology, suggesting a lengthy timeline before the system is seen in active operation.

    filed Games Microsoft Patent Would
    Share. Facebook Twitter
    Previous ArticleVirtual singer Geppaku Lui’s VRChat live performance “latent” archive is now permanently available.
    Next Article I Know, I Know, I Know
    James

    Related Posts

    Gaming Phones Are Finally As Obnoxious as Gaming PCs

    November 3, 2026

    The ‘Hunger Games’ movies weren’t released in order. This is how they fit — and where ‘Sunrise on the Reaping’ slots in.

    November 3, 2026

    Sony’s PSVR Is Pretty Much Cooked

    November 3, 2026

    How traditional book clubs inspired The Game Club to help gamers forge friendships as adults

    November 3, 2026

    Comments are closed.

    Our Picks

    Philbo Distribution Sends Philviews To Print, Discount, Returns & FOC

    November 3, 2026

    Watch: ‘Blue Eye Samurai’ Season 2 gets teaser, January premiere date

    November 3, 2026

    5 Iconic Patrick Ewing Cards In The Eyes of Super Collector Vinny Di Meglio

    November 3, 2026

    Apacer Unveils Gaming SSDs with Advanced Thermal Design

    November 3, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Comic Vibe News

    Tom Cruise, IShowSpeed, and More to Headline World Cup Closing Ceremony

    By JamesJuly 19, 20260

    FIFA has unveiled the entertainment lineup for the closing ceremony of the 2026 FIFA World Cup, with Hollywood icon Tom Cruise, streaming superstar IShowSpeed, and a host of global music stars set to take the stage before the tournament’s championship match.

    Superman: Father of Tomorrow #3 Preview: Lex’s Power Trip

    July 19, 2026

    What time is the NASCAR race today? TV schedule, channel, live stream for North Wilkesboro

    July 19, 2026

    10 Marvel Superheroes Who Need Their Own Live-Action TV Show

    July 19, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    Philbo Distribution Sends Philviews To Print, Discount, Returns & FOC

    November 3, 2026

    Watch: ‘Blue Eye Samurai’ Season 2 gets teaser, January premiere date

    November 3, 2026

    5 Iconic Patrick Ewing Cards In The Eyes of Super Collector Vinny Di Meglio

    November 3, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.