The 0.9.0 zip had been downloaded 1,885 times by Monday morning, and the repository, created on November 4, had 65 stars. The developer goes by RippeR37. The earlier project on that account is q3vr, a PC VR port of Quake 3 Arena built on ioquake3 and the Quake3Quest port.

Your gear is on your body now
You aim, reload and handle every weapon with your hands, through custom animations and poses. Standing, seated and room scale all work, left-handed play is supported, and keyboard and mouse still function if you want them.
The mod also moves your equipment onto your body. Putting the gas mask on, swapping its filter and using a medkit become things you do with your hands. In a series where running out of filters in poisoned air kills you, that is not a small change.
Most of the remaining work is in rendering. The mod supports DLSS up to 4.5 and FSR2, two upscalers that draw fewer pixels and rebuild a sharp image from them, plus foveated rendering, which spends less detail toward the edges of your view, and a related mode it calls Foveated Upscaling. bHaptics vests get experimental support.
What a 0.9 beta leaves out
- Main campaign only. The expansions, The Two Colonels and Sam’s Story, are planned for a later version.
- Standard Edition only. Support for the Enhanced Edition “has not been decided yet,” according to the README.
- Steam only, on the current 1.0.0.7 build. Epic and GOG versions are listed as work in progress.
Monday’s 0.9.1 is a stability release. It fixes occasional crashes on VDXR, the OpenXR runtime built into Virtual Desktop, a crash when NVIDIA’s Smooth Motion is switched on, and a bug that kept the game out of VR mode on PCs running HDR.
What you are actually running
The repository holds noe. The mod ships as compiled builds attached to each release, with no license listed, so you are trusting RippeR37’s builds rather than code you can read
What the releases do carry is a paper trail. Each one includes a manifest.json listing the version, the zip’s size and its SHA-256 hash, which is a fingerprint that changes if a single byte of the file does, plus a separate signature file for that manifest. The README does not describe how the built-in updater checks them, so VR.org checked by hand: the 0.9.1 zip’s hash matched its manifest. Inside are the launcher executables, the mod’s DLL, NVIDIA’s DLSS library, the bHaptics library and their license files. No game files.