To help answer that question, we’ll be hosting a live conversation with Ross Scott, the founder of the Stop Killing Games campaign, on August 11 at 2:30 pm ET as part of the Ars Live series. As Ars’ Senior Gaming Editor, I’ve documentedcountlessexamples of once vibrant games being left for dead by their creators.
You can watch the discussion live on YouTube when the time comes.
Scott founded the Stop Killing Games movement in 2024 after Ubisoft decided to shut down the servers for The Crew. Since then, he’s helped gather millions of gamers’ signatures on government petitions demanding legislative action to provide some form of perpetual access for games people purchase—either via continuing centralized server support or an option for players to maintain their own servers. The movement has already led to an official parliamentary debate and response from the European Commission and proposed legislation that is working its way through the California legislature.
I’ll be talking to Scott about how the movement came together, what’s animating gamers’ interest in long-term game preservation, and whether or not this problem can really be legislated away. We’ll also discuss how recent moves like Sony’s decision to stop selling <a href="https://comicvibe.com/games-leaving-playstation-plus-in-september-may-include-popular-rpg/” title=”Games Leaving PlayStation Plus in September May Include Popular RPG”>PlayStation discs are impacting the debate over long-term game access.
Please join us for what should be a lively conversation.
Kyle OrlandSenior Gaming Editor
Kyle OrlandSenior Gaming Editor
Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.
