Hasbro has recorded a $56 million non-cash write down after cancelling several video games scheduled for 2028 and beyond. The D&D and Magic The Gathering purveyor confirmed the news in itslatest earnings callfor the second quarter ended June 28, 2026.
Speaking to investors, Hasbro CEO Chris Cocks didn’t specify which projects were scrapped—although we know a D&D title in development at Giant Skull was cancelled earlier this year—but said the decision reflects the standard the company is applying to its digital portfolio.
“We are focusing our digital investment behind the franchises, platforms, and partners where we see the clearest upside and where Hasbro has the strongest right to win. Four priorities will guide our digital strategy: focus, cost discipline, ownable platforms and partnership,” said Cocks.
“Our digital investment will center on trading card games and role-playing games, with brands that can become a significant digital franchise and expand across media over time. We already have strong proof points.Magic: The Gathering Arenais one of the most successful digital TCGs of all time.Baldur’s Gate 3is one of the biggest and most awarded role-playing games of the last decade.”
ExodusandWarlock, two new titles planned for release in 2027 (the latter of which is set in the D&D universe), remain in development. Cocks said both meet the bar Hasbro intends to set for owned publishing by delivering “big audience potential, strong genre fit, franchise potential and meaningful opportunities beyond the initial game.”
The chief exec said Habsro is increasingly focused on “cost discipline” and claimed its development model will become “more efficient” in the near future.
“2026 should be our peak year for digital investment asExodusandWarlockenter their finishing phases. As we move into the next generation of games, our model becomes more efficient. We are past the start-up phase,” he continued.
“We now have more mature tools, teams, and production processes. We are shifting more development to lower cost regions with strong talent, with Montreal as our base for digital games. And we are increasingly co-developing and co-publishing with partners who bring genre expertise, operating discipline, and cost advantages. As a result, we expect our total digital spend to decrease at least 25 percent annually by 2028.”
The company also remains committed to working with external partners in the video game market, and noted thatMonopoly Go!—a mobile title released in collaboration withSaudi-owned juggernaut Scopely—is on track to exceed $8 billion in lifetime revenue this summer.
Cocks said Hasbro currently has over 200 projects that are active or in-development across mobile, console, PC, and casino gaming, many of which are being produced in partnership with with external collaborators like Scopely, Aristocrat, TripleDot, Marmalade, Gameberry Labs, Ubisoft and Gameloft.
“The digital strategy is straightforward. We are taking lower conviction projects out of the portfolio, reducing our annual spend base and concentrating investment behind the places where Hasbro has the best chance to build durable digital franchises: Magic, D&D, owned platforms, partner led economics and a concentrated number of high-conviction owned titles,” continued Cocks. “[…] We remain highly confident in our digital games portfolio.
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