Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    At Small Press Expo 2026, Community and Controversy Stand Side by Side

    September 23, 2026

    ‘Though I Am an Inept Villainess’ Returns with New Arc This January

    September 23, 2026

    ‘Brothers,’ starring Matthew McConaughey and Woody Harrelson, premieres on Apple TV

    September 23, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Wednesday, September 23
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Gaming»Why fans are digging their claws into Wolverine over its patronising gameplay
    Gaming

    Why fans are digging their claws into Wolverine over its patronising gameplay

    JamesBy JamesSeptember 23, 2026No Comments9 Mins Read
    Facebook Twitter
    Share
    Facebook Twitter

    No friction … Marvel’s Wolverine. Photograph: Sony
    No friction … Marvel’s Wolverine. Photograph: Sony

    Why fans are digging their claws into Wolverine over its patronising gameplay

    From highlighted ledges to characters telling you what to do, blockbuster games are increasingly taking the challenge out of playing – and players are pushing back

    Don’t get Pushing Buttons delivered to your inbox? Sign up here

    Marvel’s Wolverine, the latest action game from Sony’s stable of expensive blockbuster-factory studios, has had an unfortunate launch. Reviews were decent, if not stellar, but a series of viral video clips from reviewers and streamers have made it the scapegoat for a patronising flavour of game design that gamers have hated for decades. This clip, from Skill Up’s review, shows the player entering a beautiful wintry landscape before being overwhelmed by visual cues telling them what they’re supposed to be doing there. Sonar pulses point you in the direction of objectives. Targets – which, it bears emphasising, are shaped like targets – get an extra reflective visual effect so you know you’re supposed to pay attention to them. A trail shows you not just where to go, but where the level’s sole hidden collectible is.

    It is hand-holding to the point of parody. Indeed, it reminded me of the sniggersome Mario in Unreal Engine satirical videos that makes the social media rounds every few months (“A mushroom? I should take a look at this”). Skill Up’s clip has been followed by hundreds of others, gleefully ripping into Wolverine with ironic savagery. In one much-copied clip, a streamer simply lays down his controller during a motorbike chase sequence and watches as Wolverine speeds on regardless, bouncing off the scenery as the game plays itself.

    People really detest this kind of thing. It’s impossible to pinpoint exactly when big-budget games started assuming that players were irredeemably stupid, but throughout the late 00s and 2010s it became more and more common to see obvious GPS trails showing you where to go, and for characters to talk to themselves to remind you what to do. At the same time, there’s been a cyclical discussion over the difficulty of games: every time a notably challenging game comes out, we rehash the same talking points about whether all games should have easy modes. Is it acceptable for games to shut players out if they aren’t prepared to “git gud”?

    I am not a game designer, but as a critic who loves challenging games and has thought a lot about them, for me there is a difference between a game’s difficulty and its friction. A game might be difficult for all kinds of reasons, intentional or otherwise: perhaps the controls or camera aren’t great; perhaps there’s a mid-game boss with a bafflingly massive health bar and one devastating unblockable attack; perhaps the balancing is off. But a game’s friction is always an intentional part of its design. Friction is about how much a game helps you achieve its tasks. Games with perfect friction are clear about showing you what to do, but not overbearing about helping you do it: there is intentional distance, distance that you must broach with agency, strategy and skill. Friction leaves space for frustration and learning, and a sense of achievement.

    A screengrab from 007 First Light.
    ‘A game is only fun if you have to do something’ … 007 First Light. Photograph: IO Interactive A/S

    A lot of modern blockbuster game design seems hellbent on removing this friction. Not sure where to go? Here – follow this brightly coloured trail of fart gas. Not sure how to climb that building? We’ve helpfully painted the ledges yellow. Have you stood still for 30 seconds? We’ll have another character talk in your ear and tell you exactly what you need to do. Playing through the opening hours of 007 First Light recently, I was dismayed when Bond inevitably acquired a watch that magically highlights important things in his vicinity with the press of a button.

    At its best, game design like this helps players avoid becoming irrevocably stuck. At its worst, it totally removes agency and challenge – you know, the reasons that many of us play games in the first place. Fundamentally, a game is only fun if you have to do something. I don’t play games for passive entertainment. That’s what binge-watching Netflix is for. If you don’t have to invest anything to reap the rewards, the experience just washes over you.

    Games can be difficult and have high friction. In Hollow Knight: Silksong, you are constantly figuring out what to do, where the next boss might be, how to open that tantalisingly blocked path. Achieving those goals is then also very challenging, requiring practice and mastery of whip-fast fighting and precise jumping. Or they can be high-friction, low-difficulty: Blue Prince tells you literally nothing about how to make your way to its mansion’s secret 46th room, but it’s not difficult to walk around and try out ideas. An example of a low-friction, high-difficulty game, meanwhile, would be a combat-focused one like Devil May Cry (or most shooters), where the aim is always “kill all the guys to open the next area” but actually killing all those guys is majorly demanding.

    Low-friction, low-difficulty games hold very little interest. Many mobile games fall into this category, where you barely have to do anything save prod the screen to provoke a dopamine-shower of flashy visual effects (I’m looking at you, Monopoly Go). It’s unfair to lump Wolverine in with these almost entirely valueless games – but it is instructive that it has been subjected to such ridicule.

    The infamously challenging Dark Souls, a dramatically influential game that turned 15 years old this week, seemed to remind the entire games industry that you canactually trust players: that they won’t drop the controller and storm off as soon as they get skewered by a skeleton. That there’s immense and unique pleasure in participatingin a game, unravelling it, conquering it little by little with skill and understanding. I hope that the reaction to Wolverine will serve as another reminder of that fact, for any executives who need to hear it.

    What to play

    Silent Hill- Townfall
    Psychosocial dread … Silent Hill: Townfall. Photograph: Screen Burn

    Konami’s horror series is on a roll lately. The Silent Hill 2 remake was very well received (with a few exceptions, including our critic), last year’s feminist, small-town Japanese horror story Silent Hill: f was excellent, and now Silent Hill: Townfall has succeeded in sending the series to a new setting: an island off the Scottish coast. Per our reviewer Lewis Gordon: “This is a taut, smart tale, less about psychosexual terror than psychosocial dread… Townfall seems to understand that some things should remain shrouded in fog. The fate of St Amelia naturally festers in our imagination. How very Silent Hill.”

    Available on:PS5, Xbox, PC

    Estimated playtime:12-15 hours

    skip past newsletter promotion

    What to read

    In this image, released (21/9/26), Astronaut Pikachu floats inside the International Space Station Cupola. //Pikachu has joined the International Space Station crew. The cute yellow character appeared in the orbital platform's cupola as part of a collaboration between the space agency and The Pokémon Company International. The special Astronaut Pikachu plush appears to mark the launch of the upcoming World Space Week 2026 from October 4–10. The partnership includes exhibitions at ESA sites and museums across Europe, exclusive ESA and Pokémon merchandise, and more.
    Pikachu in spaaaaaace … a toy Pikachu floats inside the International Space Station. Photograph: S Adenot/ESA/NASA/SWNS
    • Pikachu is now an astronaut, thanks to a collaboration between Pokémon and the European Space Agency as part of the franchise’s seemingly endless series of 30th birthday celebrations. Human astronaut Sophie Adenaut brought a Pikachu plush up to the International Space Station, where it spent 67 days in orbit.

    • According to Sonic Team boss Takashi Iizuka, Sega was once poised to kill off the whole Sonic franchise. It was the success of 2020’s live-action Sonic movie that saved it. “I had to fight within the organization to keep the franchise as long as possible,” he told One More Game.

    • The new Resident Evil movie is out, and it’s going down well. Aftermath describes it as like watching your inept stoner roommate play the games; certified horror-game enjoyer Keith Stuart says it’s one of the best video game adaptations he’s seen.

    • The Tokyo Game Show had to wrap up one day early last week due to an incoming typhoon. Gamesindustry.biz has a slightly depressing rundown of the show, which was heavily dominated by AI.

    • There have been yet more dramatic changes at Microsoft’s Xboxdivision. The company is all but closing Halo Studios and moving Halo’s development to Activision, which will also now be in charge of storied British studio Rare. Multi-BAFTA-winning studio Ninja Theory is starting consultations on a proposed closure, having failed to find a funding deal to return itself to independence.

    What to click

    • Silent Hill: Townfall – shame and suffering on the Scottish coast | ★★★★☆

    • Resident Evil – Zach Cregger’s rebooted action horror is a wild rollercoaster ride | ★★★★☆

    • Control Resonant – save New York from paranormal phenomena | ★★★☆☆

    • Roman Sands RE:Build – marooned in a crumbling vaporwave dream | ★★★☆☆

    Question Block

    Clair Obscur: Expedition 33, game, screenshot
    Surreally European … Clair Obscur: Expedition 33. Photograph: Kepler Interactive

    Reader Mikeasks: “I just finished reading your article about the GameCube, which ironically got me thinking about the PS1 & 2, marvellous machines which I remember fondly. The game I got bundled with my PS2 was ‘Shadow of Memories’ which sticks with me to this day, the story was magnificent and also beautifully rendered, with multiple endings. Are there any similar ‘timeywimey’ games set in beautiful European villages, evoking memories of this game, out there today? Either on Android or PS5?”

    This question unearthed a bunch of half-remembered fragments from the early days of the PS2 – I definitely played Shadow of Memories as well. It’s a Konami game about a young German travelling through time, trying to solve his own murder. You mentioned games available on PS5, so here are a few that have some of the same elements. The Life is Strangeseries is set in the US but has a similar time-travel and murder-solving premise; Clair Obscur is a very different kind of game but is as uniquely and surreally European; this year’s Japanese RPG The Adventures of Elliot involves travelling through different eras to prevent a catastrophe. None of these have the same strange adventure-game atmosphere as Shadow of Memories, though – that’s something that felt really specific to the PS2 era. Readers, have you any more suggestions for Mike?

    If you have a question for Question Block – or anything else to say about the newsletter –email us at pushingbuttons@theguardian.com.

    Explore more on these topicsShare
    Reuse this content

    Claws digging fans into their
    Share. Facebook Twitter
    Previous ArticleFortnitemares 2026 Release Date Confirmed by Epic Games In New Teaser
    Next Article Award Winning DC Legend Slams Jason Momoa’s Lobo In Supergirl: “One of the worst performances I’ve ever seen in a film…”
    James

    Related Posts

    Sensor Tower: PC and PlayStation unit sales in Japan rise 13% to 21m during H1 2026, led by Resident Evil Requiem

    September 23, 2026

    PS6 and Project Helix battle for worst new-gen feature as Xbox and PlayStation outline horrific new ideas

    September 23, 2026

    8Bitdo Ultimate 2 at Near 20% Off Is a No-Brainer Compared to the Nintendo Switch 2 Pro Controller

    September 23, 2026

    Fading Echo makes a splash on PlayStation 5 today

    September 23, 2026
    Leave A Reply Cancel Reply

    Our Picks

    At Small Press Expo 2026, Community and Controversy Stand Side by Side

    September 23, 2026

    ‘Though I Am an Inept Villainess’ Returns with New Arc This January

    September 23, 2026

    ‘Brothers,’ starring Matthew McConaughey and Woody Harrelson, premieres on Apple TV

    September 23, 2026

    MONSTER EXCLUSIVE: Arvind Swamy joins Salman Khan for a 10-day Mumbai shoot; action-packed face

    September 23, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Comic Vibe News

    Jasmine Sandlas gets engaged at Delhi concert: Introduces fiancé on stage; from relationship rumours to concert controversies

    By JamesJuly 13, 20260

    Punjabi singer Jasmine Sandlas surprised fans by announcing her engagement during the opening show of her Dream Girl India Tour in Delhi. In the middle of her performance, she invited fiancé Shekhar Chaudhary on stage, introduced him to the audience by saying, “This is my man,” and proudly showed off her engagement ring

    After 14 Years, the MCU’s Real Avengers Have Only Truly Appeared in 1 Scene

    July 13, 2026

    What time is Big Brother on tonight? Sunday episode, spoilers, schedule

    July 13, 2026

    ‘Controversy over exposure’ Lee Se-young: “Tints that change color with chest temperature sold out” .. Bold moves after 100 million won in plastic surgery [Star Issue]

    July 13, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    At Small Press Expo 2026, Community and Controversy Stand Side by Side

    September 23, 2026

    ‘Though I Am an Inept Villainess’ Returns with New Arc This January

    September 23, 2026

    ‘Brothers,’ starring Matthew McConaughey and Woody Harrelson, premieres on Apple TV

    September 23, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.