The Witcher 3 Remastered 5.0.1 update out now on Nintendo Switch 2, patch notes – performance improvements new graphics settings, more
Posted on October 19, 2026 by Brian(@NE_Brian)
in News
The Witcher 3 Remastered is just getting a new update on Nintendo Switch 2 with version 5.0.1. CD Projekt Red says it’s rolling out now.
The update comes with a slew of improvements, both general and platform-specific. The team improved performance and the game’s visuals, added new options to the graphics settings, and more.
The full rundown is as follows:
The Witcher 3 Remastered version 5.0.1 update patch notes
- Fixed an issue where the “Automatically Apply Blade Oils” feature would work only if enabled during the current game session.
- Fixed an issue where, under specific circumstances, player-controlled boats could start moving uncontrollably and ignore terrain collisions.
- Improved ladder interaction animations.
- Fixed an issue where Geralt would collide with dead enemies after the Aard finisher.
- Fixed an issue where Vesemir would repeat a line if Quen was cast multiple times.
- Fixed an issue where dodging could have an unintentionally delayed response.
- Fixed an issue where it was possible to throw a bomb even if the option is disabled.
- Fixed an issue where the bonus granted by the Synergy skill displayed incorrect values.
- Added damage reflection to the Exploding Shield skill.
- Fixed an issue where Geralt’s Stamina would be fully drained when sprinting and dodging at the same time.
- Fixed an issue where the “You’ve gained an ability point!” pop-up could stay stuck on the screen.
- Fixed an issue where input hints flashed for a brief moment on the meditation screen.
- Fixed an issue where the Potions tutorial didn’t appear after accessing the Consumables tab.
- Fixed some misaligned progress bars in the UI.
- Made various visual adjustments, including improvements to Bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing.
- Added Bloom, Light Shafts, and Depth of Field options to the graphics settings.
- Made various optimizations to improve performance.
- Fixed an issue where Dynamic Resolution Scaling could cause visual artifacts in certain configurations.
- The fix for voiceover audio becoming significantly quieter than other in-game audio after navigating through the pause menu tabs is now also implemented on consoles.
- Made adjustments to image sharpening and resolution to improve visual clarity and fidelity.
- Fixed a rare crash that could occur when changing between in-game regions.
- Optimized cache handling for Cross-Platform Mod Support.
- Fixed an issue where HD Rumble could only be felt in the left Joy-Con 2 when climbing a ladder.
- Fixed an issue where map pins could be placed on the black bars surrounding the map.
- Due to backend issues, the policy consent screen will appear again. You’ll need to confirm your preferences once more. Choosing to opt in helps us improve the game.
- Fixed an issue where My Rewards and Twitch/Bilibili Drops wouldn’t appear in the chest in Vizima if it had been opened previously. As a result of this fix, some of the items may be duplicated. Consider them a bonus!
- Fixed an issue where foliage did not react to collisions.
- Fixed an issue that could affect save file data and added measures to address saves that may have already been affected.
- Ukrainian text localization is now available in all regions.
The game is out now on Nintendo Switch 2 worldwide. Don’t forget that there’s a way to get The Witcher 3 Remastered for free using a physical copy of the Switch 1 version.
More: CD Projekt Red, The Witcher 3 Remastered, title update