Browsing: tech

We played Eternal Anima, here are our thoughtsToy Story 3 and Retro Roundup interview: dev on origins, lack of N64/Dreamcast versions, including A Bug’s Life, moreToy Story: Retro Roundup review for Nintendo Switch 2 and SwitchResident Evil 4 Gold Edition review for Nintendo Switch 2Resident Evil 3 review for Nintendo Switch 2Resident Evil 2 Deluxe…

Something small happened at the SBC Summit last week that most of the financial press skipped entirely. Flutter Entertainment’s leadership, on a panel about technology staffing, name-checked Australia specifically when discussing where the group builds and retains engineering talent. Not London. Not Dublin. Australia.

Get these Pokemon before Pokemon Bank shuts downThe Wolf Among Us Remastered interview: Telltale on why the game is returning, improvements detailed, moreDynasty Warriors 3: Complete Edition Remastered review for Nintendo Switch 2Dynasty Warriors 3: Complete Edition Remastered interview: remake vs. remaster, using Unreal Engine 5, moreEA Sports FC 27 review for Nintendo Switch 2LEGO…

Military systems are becoming increasingly sophisticated, but the person operating them still needs a practical way to control what is happening. Complex interfaces can increase training requirements and cognitive workload, particularly when operators need to make decisions quickly.

With its gravity-defying set pieces, memorable boss fights, and decidedly different take on Manhattan, Control Resonant, released last week, is staking its claim to be one of 2026’s big hitters on PlayStation 5. I had the chance to talk to Lead Level Designer Anne-Marie Grönroos, Art Director Elmeri Raitanen, and Lead Gameplay Designer Sergey Mohov…