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Browsing: tech
Sony’s Generation Super Sampling patent describes a possible PS6 frame-generation system that uses motion vectors and controller input to predict a frame before rendering finishes, potentially reducing latency and supporting multi-frame generation. The patent provides no performance or image-quality results, and the technology’s arrival on PS6 is unconfirmed.
We played Eternal Anima, here are our thoughtsToy Story 3 and Retro Roundup interview: dev on origins, lack of N64/Dreamcast versions, including A Bug’s Life, moreToy Story: Retro Roundup review for Nintendo Switch 2 and SwitchResident Evil 4 Gold Edition review for Nintendo Switch 2Resident Evil 3 review for Nintendo Switch 2Resident Evil 2 Deluxe…
A new training facility for the New England Patriots football team introduced virtual reality, expanded networking repany
10/08/26 With myFocus you can edit your personalised news feed, follow topics and more.
Something small happened at the SBC Summit last week that most of the financial press skipped entirely. Flutter Entertainment’s leadership, on a panel about technology staffing, name-checked Australia specifically when discussing where the group builds and retains engineering talent. Not London. Not Dublin. Australia.
Get these Pokemon before Pokemon Bank shuts downThe Wolf Among Us Remastered interview: Telltale on why the game is returning, improvements detailed, moreDynasty Warriors 3: Complete Edition Remastered review for Nintendo Switch 2Dynasty Warriors 3: Complete Edition Remastered interview: remake vs. remaster, using Unreal Engine 5, moreEA Sports FC 27 review for Nintendo Switch 2LEGO…
Military systems are becoming increasingly sophisticated, but the person operating them still needs a practical way to control what is happening. Complex interfaces can increase training requirements and cognitive workload, particularly when operators need to make decisions quickly.
DigiPlus CEO Tommy Hu represented the company at Meta Connect 2026, Meta’s annual technology event held in Menlo Park, California, on Sept. 23 and 24.
Sony’s been spending so much time and energy pushing the PlayStation 5 Pro as hard as it can go that it seemed that the six-year-old PS5 was getting short shrift. Now, Sony’s bringing a scaled-down version of its excellent console upscaling tech to the base PS5, and it may make your games look a little…
With its gravity-defying set pieces, memorable boss fights, and decidedly different take on Manhattan, Control Resonant, released last week, is staking its claim to be one of 2026’s big hitters on PlayStation 5. I had the chance to talk to Lead Level Designer Anne-Marie Grönroos, Art Director Elmeri Raitanen, and Lead Gameplay Designer Sergey Mohov…