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Browsing: Research
Global gaming software revenue has grown at a compound annual rate of 3% over the past four years and is expected to continue at this pace for the next four years. But two-thirds of players prefer familiar games or sequels, and only one in five seek new titles.
Blockchain gaming is a graveyard of broken promises. Project after project pitched millions of players and shipped thousands.
Meta Platforms, The Glimpse Group, zSpace, and DIH Holding US are the seven Virtual Reality stocks to watch today, according to MarketBeat’s stock screener tool. “Virtual reality stocks” refers to shares of publicly traded companies that develop or support virtual reality (VR) technologies, including headsets, software, gaming platforms, content, chips, and related services. For investors,…
Next week, members of the Roblox InfoSec team will gather with some of the world’s leading researchers in Las Vegas for BSidesLV, Black Hat, and DEF CON, also known as Hacker Summer Camp. Our InfoSec team will share a glimpse into new research around AI agents pushing credentials to public repositories, building our own agentic…
Graduate students in the Virtual Reality, Augmented Reality, and Simulation Technology (VAST) Lab are working with the FAA to test technology for workforce development in the aerospace industry. Check out more of the work in the lab by clicking on the video play button.
NVIDIA Graphics Research has presented 22 technical breakthroughs at SIGGRAPH 2026, advancing Simulation and Physical AI.
Gaming can act as a tool for analysing complex issues and educating participants. This CORDIS Results Pack highlights 10 EU-funded projects developing serious games for researchers, students, patients and members of the public. These projects generate recommendations for EU policies and push forward research on videogames, helping to set the EU videogame sector on a…