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The Cosmos update is free on all platforms, and lets you become the director of a space station.
Today’s Cosmos update for No Man’s Sky adds support for eye-tracked dynamic foveated rendering on SteamVR, providing a performance boost for the game ahead of the release of Valve’s eye-tracking supported Steam Frame headset.
Two sentences, and no bullet anywhere in the announcement Hello Games posted the same morning. No Man’s Sky now has a PC VR rendering path it did not have yesterday, and Hello Games filed it right after two upscalers.
The Cosmos update for No Man’s Sky teased in Hello Games’ Tenth Year Anniversary video is here and it completely changes the outer space component of the game.
Escape #9 hits stores Wednesday as one man’s descent into madness grows into a nightmare that will reshape the world around him.
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It’s incredible to think that it was in 2016 that Hello Games’ sci-fi survival title first arrived on PlayStation 4 and PC with Nintendo and Xbox ports arriiving further down the line.
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You probably remember why. The game that was supposed to contain eighteen quintillion planets shipped without the multiplayer Sean Murray had implied on talk shows, without most of the creature variety from the trailers, and without much to actually do once the novelty of the first three landings wore off. The internet turned it into…
I feel surprisingly emotional today. Ten years ago, on 9th August 2016, PlayStation Travellers across the universe set foot on their first alien planet in No Man’s Sky.