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Browsing: indie
Griffin Gaming Partners Co-Founder Peter Levin chats with Yahoo Finance Executive EditorBrian Sozzi about managing over $1.6 billion in gaming investments, the massive untapped potential of indie sports games, and his personal journey representing early MMA legends before investing in Scott Coker’s new combat sports venture.
You may have heard of Kinetic Games through our horror title, Phasmophobia. It’s sold over 27 million copies, and thanks to this success, in January of this year we established our very own publishing label, Kinetic Publishing. Our aim at Kinetic Publishing is to support and empower indie devs to create incredible games, giving them…
Over the years, we’ve tracked a fascinating trend of YouTube transplants finding a massive second life on the world’s biggest streaming service. From James Rallison’s Oddballs to the cult-favorite Bee and PuppyCat, and even kids’ juggernauts like CoComelon, Netflix has frequently looked to the internet for its next big hit.Most recently, we saw Glitch Productions’ indie mega-hit The Amazing…
The Weeknd is obsessed with a new indie game that’s just made its way to Steam—and he’s eager for the world to give it a try.
NEWS INDIE PUBLISHERS BAND TOGETHER FOR SUB-DISTRIBUTION, PRINTING, MORE Critical Forms Indie Alliance, Massive Indies Adds Discount Printing Posted by Brigid Alverson on August 7, 2026 @ 3:10 pm CT
There are so many rad and important games coming out from smaller studios all the time, and the Engadget Indie Pitch is here to highlight some that you simply must see.
Mecha Chameleon has become one of 2026’s biggest surprise success stories, defying expectations to become a commercial powerhouse. What began as a modest indie multiplayer title has rapidly climbed the charts. According to Newzoo. Mecha Chameleon was the second highest-grossing title in June, surpassing established giants like Counter-Strike 2, Valorant, and League of Legends, reaching…
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An indie game is a video game created by independent developers without the financial or creative control of a major publisher. At its core, it’s about creative independence—not budget size, art style, or team size.
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