Browsing: Growth

Manchester, LANCS, Aug. 10, 2026 (GLOBE NEWSWIRE) — Purple, the leading global guest, staff and multi-tenant WiFi and analytics platform, today announced the appointment of Jimmy Serrano as Growth Director, Sports & Entertainment. In this newly created role, Serrano will lead growth for Purple’s Sports & Entertainment vertical across North America, helping venues and teams…

The Metaverse In Gaming Market is witnessing remarkable growth as advancements in virtual reality (VR), augmented reality (AR), blockchain technology, artificial intelligence (AI), and cloud gaming continue to redefine the global gaming industry. Increasing consumer demand for immersive digital experiences, rising adoption of NFTs and digital assets, expanding multiplayer virtual worlds, and growing investments by…

The global Comic Book Market stood at USD 19.41 billion in 2025 and is projected to reach USD 20.55 billion in 2026 before climbing to USD 33.12 billion by 2035, expanding at a CAGR of 5.89% across the forecast window. This trajectory reflects a structural shift: comic books are no longer a niche hobby but…

Nine Entertainment (ASX: NEC) enters the second half of calendar 2026 as a leaner, less-levered media company. The Domain divestment reset its balance sheet and returned capital, while streaming and digital subscriptions provide growth against declining free-to-air and print advertising. The QMS acquisition adds a new advertising channel, but the group still depends heavily on…

Logitech International SA (ISIN CH0025751329) is a Swiss-based technology company known for its PC peripherals, gaming accessories and video collaboration hardware sold globally, including in the US market via a Nasdaq listing through its registered shares and American depositary shares. The company’s equity story is closely connected to broader US tech sentiment, where investors pay…