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Browsing: Growth
Artisan Partners, an investment management company, released its second-quarter 2026 investor letter for the “Artisan Mid Cap Fund”. The letter can be downloaded here. Global equities rebounded sharply in Q2 2026, recovering from March lows as resilient economic data, strong corporate earnings, and continued AI investment improved investor sentiment despite inflation concerns, delayed rate cuts, and…
The market for buying, selling and trading digital collectibles secured by blockchain technology is entering a new growth phase, according to a fresh industry outlook. Analysts tracking the sector now project $NFT platforms market growth at a compound annual rate of 8.5% between 2026 and 2033, a forecast that signals renewed confidence in an industry…
x Zee Entertainment invests in sports, animation, and VFX to drive future growth, diversify its portfolio, and capture evolving media and entertainment markets.
Nine Entertainment (ASX:NEC) has entered a new phase following a year of portfolio reshaping, digital growth and renewed focus on premium content.
Lego reported record sales for the first half of the year as it launched hundreds of new products, with homegrown and licensed themes proving popular across all age groups.
When the product itself is no longer the sole determining factor for success, and the marginal effect of traffic acquisition keeps decreasing, how can we establish a genuine sense of presence in locations where overseas players are concentrated?
Manchester, LANCS, Aug. 10, 2026 (GLOBE NEWSWIRE) — Purple, the leading global guest, staff and multi-tenant WiFi and analytics platform, today announced the appointment of Jimmy Serrano as Growth Director, Sports & Entertainment. In this newly created role, Serrano will lead growth for Purple’s Sports & Entertainment vertical across North America, helping venues and teams…
Net sales increased 7% to $207.7 million, topping the company’s expectations as Core Collectibles grew 9% and Other (including Mondo) spiked 15%. Funko also swung to net income of $15.4 million, or $0.27 per diluted share, from a $40.5 million loss in the prior-year quarter.
SM Entertainment logged revenue of 349.6 billion won ($245.6 million) and operating profit of 52.9 billion won for the second quarter, up 15.4 percent and 11 percent, respectively, from a year earlier, driven by strong growth in its concert businesses.
Mattel’s second quarter had plenty of winners on the shelf, even as tariffs and higher spending put pressure on profitability for the company named “Manufacturer of the Year” in The Toy Book‘s 2026 Pulse of Play Awards.