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Nexus International is not just another player in the crowded gaming and digital entertainment space; it’s a company charting a distinct course, aiming for a public listing in March 2027 with an ambitious $5 billion annual revenue target. This isn’t a speculative gamble but a strategic move underpinned by a robust, self-funded operational model that…
Amkette has expanded its gaming accessories portfolio in India with the launch of the new EvoFox Ghost gaming mouse series. The lineup includes the EvoFox Ghost X and Ghost X Pro, featuring an ultra-light 54g design, tri-mode connectivity, and the Instant S312 sensor with support for up to 30,000 DPI and an 8,000Hz polling rate.…
The allure of retro gaming will never go away. Despite the industry being on the verge of entering an all-digital era — much to the chagrin of people who love physical media — and pushing the boundaries of graphics to greater heights, there’s something oddly comforting about older games with rudimentary 3D visuals and beautiful…
Waiting has become one of the quickest ways to ruin a gaming session. Whether you’re loading into an online match, downloading a new title or switching between applications, speed has become one of the biggest factors shaping the overall experience. Players now expect games to launch quickly, run smoothly and respond instantly, regardless of the…
Every few months a deck lands in an investor’s inbox making the same pitch: India has more than half a billion gamers, Gen Z lives inside games, put content in front of them and monetization will follow. I have spent the last several years building against that assumption, and I can tell you exactly where…
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The first month of summer has been revealed for the American gaming market. As usual, Circana analyst Mat Piscatella shared the statistics on social media.
Worldwide spending on artificial intelligence infrastructure reached $318 billion in 2025, more than double the prior year, and IDC projects another $487 billion in 2026. Yet many deployments of enterprise graphics processing units (GPU) remain poorly utilized. Some industry estimates put average utilization around 5%.
Fortnite launched in 2017, and it’s still going strong nearly a decade later, thanks to a never-ending stream of fresh collaborations with gaming, TV, film and music icons.