Browsing: FRAME

Two software developments on August 10 moved the Steam Frame from “almost ready” to “staged for consumers”: Valve’s ARM64 compatibility tool registry promoted Proton 11.0 (ARM64) from the experimental slot to the stable production channel — the same production-commitment step that precedes consumer hardware deployment — while the “Great on Frame” certified game catalog climbed…

While it initially sounded like the Steam Frame VR headset could avoid some of the component price challenges of the Steam Machine and the Steam Deck, that no longer appears to be true. Valve’s wireless VR device may also face issues due to Qualcomm chips also becoming more expensive and harder to come by.