Browsing: Design

Since Collectible made its New York debut two years ago, founders Liv Vaisberg and Clélie Debehault have steadily cultivated a vibrant community around 21st-century collectible furniture and objects. The Brussels-born fair, which launched to considerable interest in 2018, arrived stateside at a pivotal moment in 2024, when the city’s otherwise tight-knit design community was eager…

In August 2026, Pragmatic Play shrank Zeus. Gates of Olympus POP puts the thunder god beside a portrait-format 3×5 grid, with his lightning still in hand. The original character towered over a broad spread of symbols. This one barely takes up the side of a phone screen. The beard still gives him away.

After the release of The Fantastic Four: First Steps, it was announced that a series of prequel comics revolving around their first encounters with their most iconic supervillains would be explored in The Fantastic Four: First Foes. What began with the Mad Thinker soon explored other unseen incidents in the MCU, such as Shalla-Bal’s time…

With its gravity-defying set pieces, memorable boss fights, and decidedly different take on Manhattan, Control Resonant, released last week, is staking its claim to be one of 2026’s big hitters on PlayStation 5. I had the chance to talk to Lead Level Designer Anne-Marie Grönroos, Art Director Elmeri Raitanen, and Lead Gameplay Designer Sergey Mohov…

Few video game openings make the impression City Escape does in Sonic Adventure 2. After jumping out of a helicopter, Sonic uses a piece of debris to snowboard down the city streets as the generational earworm, “Escape from the City” blasts. It was a defining moment for gamers, whether they were playing it on the…