Subscribe to Updates
Get the latest creative news from FooBar about art, design and business.
Browsing: Data
We’ve been beating this drum for a while now here at What’s on Netflix. You finish a great new show, you get emotionally invested, and then… crickets. By the time Season 2 rolls around two or three years later, you’ve completely forgotten who half the characters are, let alone what they were doing.
Earlier this year, Sony Interactive Entertainment dropped one of the biggest bombshells the gaming space has seen… Well, potentially ever. You might remember it; the corporation revealed that, as of January 2028, it will cease productionof PlayStation discs for any new releases, moving into an all-digital future. It went down like a mouthful of cold…
Epic Games chief executive Tim Sweeney has told Edge magazine the video games business is living through the worst crash since the 1980s, in a feature the magazine frames as “Crash 2.0”.
On July 2, Sony Interactive Entertainment announced it would stop manufacturing physical discs for its PlayStation consoles starting in 2028. Ever since, the company has been swimming upstream against a torrent of critics.
“Squid Game” proved that great TV requires a leap of faith. According to Netflix CEO Ted Sarandos, “nothing in the data” suggested that the Korean thriller would gain the global following that it did — but when it hit Netflix in September 2021, it became one of the most popular non-English titles on the streaming platform. The…
A Japanese company known for a game app based around virtual teen idols has filed for bankruptcy, the latest in a wave of corporate failures that has reached the highest level in 12 years as inflation and worker shortages hit weaker firms.
The campaign impersonates Xeno to infect devices with malware capable of stealing accounts, passwords and financial data, while also spying on victims.
Data science in blockchain-based gaming looks completely different from traditional studio analytics where developers track player behavior in a closed database to see how many people quit on level four.
LAS VEGAS—Roblox isn’t just a simple game creation engine anymore. It’s grown into a massive social platform that blends elements of Steam, VR Chat, and Fortnite. With more than 132 million daily active users, around half of whom are minors, ensuring user privacy is a monumental task.
Stephen JohnsonStephen JohnsonSenior Staff Writer ExperienceStephen Johnson is a senior staff writer at Lifehacker covering pop culture and technology, including the columns “The Out-of-Touch Adults’ Guide to Kid Culture” and “What People Are Getting Wrong This Week.” Areas of ExpertiseEntertainmentTechHardware Read Full Bio andJoel CunninghamJoel CunninghamDeputy Editor ExperienceJoel Cunningham is Lifehacker’s Deputy Editor. He has…