Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    What’s New on Nintendo eShop – 02/10/2026 Update | News & Updates

    October 2, 2026

    Insider Selling: Roblox (NYSE:RBLX) Director Sells 16,666 Shares of Company Stock

    October 2, 2026

    Asian Night Market Festival returns to Oklahoma City for two nights of food, culture and entertainment

    October 2, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Saturday, October 3
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Tech»Review – Playing With Fire: Virtual Reality at the Southbank Centre
    Tech

    Review – Playing With Fire: Virtual Reality at the Southbank Centre

    JamesBy JamesSeptember 12, 20262 Comments5 Mins Read
    Facebook Twitter
    Review – Playing With Fire: Virtual Reality at the Southbank Centre
    Share
    Facebook Twitter

    The Southbank Centre’s new immersive Yuja Wang experience is this weekend’s big draw. It also makes an unintentional case for live music.

    Playing With Fire: An Immersive Odyssey with Yuja Wang opened at the Southbank Centre’s Royal Festival Hall on 9 September for previews. Forty-five minutes, a VR headset, a Steinway Spirio playing back a recording of Wang’s performance while an avatar of her sits at the keyboard, accompanied by nine visual worlds built around nine pieces of music.

    On arrival, visitors are given a set of instructions about how to fit their headset, after which a QR code is scanned and instructions how to experience what follows appear in your field of vision. The view is a little blurry with vari-focals but you get accustomed; you’ll need to adjust things a little to accommodate glasses. Don’t move around too fast. Don’t go too near the piano.If you need to sit down, find the blue boxes in your display which will denote a spare seat. By the time the pre-flight checks are done there’s a sense we’re about to sit an exam of some kind.

    The digital player-piano is triggered by a MIDI recording of Yuja Wang’s performance of these works. A backdrop of animation surrounds the piano at the centre of the room, where a Wang avatar sits at the keyboard and appears to play. Seeing her is mildly discombobulating at first — there’s a sense of both knowing and not knowing what world we’re in. We know it isn’t her, and yet it’s definitely her, and she appears to be present in the room. This is the brain recalibrating once its usual points of reference have been shut off. The neuroscience of it is fascinating.

    The animation is bold, trippy, sometimes jumpy. Wang’s hand movements – the result of filmed sequences featuring Wang herself – are smooth for the most part. Up close, Wang has the look of a video game character, though the skin detail is impressive — the tan lines, especially. It gets a little unsettling when I’m close enough to feel her staring right at me. This isn’t the kind of concert experience I’d normally have, and that makes it a far more intimate one than a concert hall could offer. I find myself having to look away and, eventually moving away from The Wang.


    The visual design builds a cavernous space that opens the imagination, though it sometimes tips too far the other way and pulls attention away from the music. Wandering is inviting — I find myself drawn to the outer reaches, away from other people, who appear as stylised blobs, making the available space a slightly tricky thing to judge. I bump into someone at one point, which feels deeply uncomfortable. At 45 minutes, it isn’t long before the headset’s refresh rate brings on mild nausea, and I have to sit down on one of the clearly signposted benches. Here, things feel calmer.

    At the end, we’re asked to remove our headsets and watch the player piano perform a brief encore — without Wang at the keyboard. The effect is grounding, a return to the real world before we leave. It’s a ghostly performance, slightly eerie, but there’s a reassuring human quality to it even though we know we’re listening to live sound triggered by a recording. This is where the show risks giving itself away away: the capture, the nine worlds, the philosophy of fire and water — built to close the distance between audience and performer. When the technology was laid to one side and the piano played on its own, so the absence of the avatar made the case for what we have already more firmly.

    Set against the development work Southbank’s resident orchestra Philharmonia has been doing in this space over the past decade, and Insula Orchestra’s in Paris, its easier to see how far the technology has come in building a complete world to explore. The Philharmonia’s version was steadier viewing — a fixed shot of an orchestra, movement directed by the headset wearer — and I recall it produced considerably less nausea and a more emotional response, simply from being able to sit inside the orchestra and watch everyone play around you. Playing with Fire felt colder by comparison, an overdetermined application. I’d like to see what applying it to an operatic scene would be like. Wandering around the drama may result in a deeper connection.

    This is the show’s fourth outing, after premieres elsewhere in Europe. On Level 1 at the Southbank Centre, it also serves as the entry point to this weekend’s Creative Intelligence Festival. The wall of credits in the waiting room lists a Cannes-winning writer-director in Pierre-Alain Giraud, visual artist Gabríela Friðriksdóttir, sound designer Nicolas Becker, and a philosophical consultant, Dominique Pagani, brought in to shape the fire-and-water framing, ends up making the case for the very thing it’s imitating. Innovation leveraged to increase reach: the line between being alert to what audiences want and what programmers see as novelty is blurred. The first preview ran on a day when the rest of the venue had been hired out for a graduation ceremony — a hall full of international students completing their studies, stepping into new and uncertain futures, while innovation distracted elsewhere in the building.

    Fire playing Reality Review Virtual
    Share. Facebook Twitter
    Previous ArticleAfter 19 Years, This Battle Might Still Have the Best Beatdown in Marvel Comics History
    Next Article The Culinary Chronicles of Acid Rayner: A Critic’s Tasty Journey
    James

    Related Posts

    Trudeau & Doonesbury, A (Joint) Review

    October 2, 2026

    Microsoft’s Advanced Shader Delivery Cuts Shader Compilation Times By Around 95% In Gears of War: E-Day, Expanding To NVIDIA, Intel & Qualcomm GPUs

    October 2, 2026

    How this innovative VR lab at Montclair amplifies student engagement

    October 2, 2026

    30 Hours With Fire Emblem: Fortune’s Weave And My Patience Is Wearing Thin

    October 2, 2026

    2 Comments

    1. Pingback: 2 months after releasing from POCSO case arrest, Rohit Chandel hints at TV comeback? - Comic Vibe

    2. Pingback: After the failure of Web3 games, memecoins target old video games - Comic Vibe

    Leave A Reply Cancel Reply

    Our Picks

    What’s New on Nintendo eShop – 02/10/2026 Update | News & Updates

    October 2, 2026

    Insider Selling: Roblox (NYSE:RBLX) Director Sells 16,666 Shares of Company Stock

    October 2, 2026

    Asian Night Market Festival returns to Oklahoma City for two nights of food, culture and entertainment

    October 2, 2026

    New movies to watch this weekend: See ‘Verity’ and ‘Digger’ in theaters, rent or buy ‘Coyote vs. Acme,’ stream ‘Evil Dead Burn’ on HBO Max

    October 2, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Comics

    Scott Snyder avoided using Catwoman during his DC ‘New 52’ Batman run because he found her relationship with the Dark Knight repetitive

    By JamesJuly 14, 20260

    If you click on a link and make a purchase we may receive a small commission. Read our editorial policy

    Roblox settlement, increased industrial zoning and more

    July 14, 2026

    2026 Daytime Emmy Nominations List

    July 14, 2026

    “This was the missing piece…”: Rubber Road’s Jack Fox on TUBBZ’s move into blind collectibles with Mystery Eggs

    July 14, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    What’s New on Nintendo eShop – 02/10/2026 Update | News & Updates

    October 2, 2026

    Insider Selling: Roblox (NYSE:RBLX) Director Sells 16,666 Shares of Company Stock

    October 2, 2026

    Asian Night Market Festival returns to Oklahoma City for two nights of food, culture and entertainment

    October 2, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.