For a long time, PC gamers could access many PlayStation 5 games only if the publisher invested in a bespoke port (something Sony has recently said it will be scaling back). Now, though, rapid advancements in PS5 emulators and other tools are making recent PlayStation titles increasingly playable on generic PCs.
SharpEmu was the first of these emulators, advancing from a “very early alpha stage” in May to a current state that can “load the eboot.bin of real games, execute native CPU instructions, and partially handle GPU-related functionality.” The most recent release boasts 10 tested games that reach a “playable” state, including six that developer CursedIfElse says are “fully playable at 60 fps.” That includes simple 2D games like Tetris Forever but also 3D titles like Astro Bot and the PS5 Demon’s Souls remaster running at playable frame rates.
“SharpEmu has prioritized hardware accuracy from the very beginning, and we’re finally starting to see that investment pay off,” CursedIfElse wrote on social media this week. “It was built completely from scratch, and this is how far we’ve come.”
Demon’s Souls for the PS5 running on KytyPS5.
Amid that SharpEmu progress, fellow PS5 emulator KytyPS5 launched its first public version last week. The major expansion of PS4-focused emulator Kyty “can boot 2D games and a selection of 3D games, including titles built with Unreal Engine 4/5, Unity, and custom engines,” according to its GitHub page.
An extensive compatibility list for KytyPS5 already shows 134 titles with “controllable gameplay” on the new emulator, though many of those still include reports of persistent, game-breaking bugs. But you can already find YouTube footage of PS5 titles like Astro’s Playroom and Demon’s Souls running quite capably under the emulator.
Astro’s Playroom running on a PC via KytyPS5
The PS5 not-an-emulator
On top of those more traditional emulators, AnyPS5 might be the most interesting effort to get PS5 games running on PC. The self-described “tool for automatic executables porting” works kind of like Apple’s Game Porting Toolkit, relinking a PS5 game’s original x86 game code directly to native executable instructions that can run on PC. That puts the effort somewhere between direct static decompilation of a game’snt
AnyPS5 is still in its early days, but already has about 76 percent of system libraries and 50 percent GPU shader instructions fully supported, according to its developers. That’s enough to get simple games like Dreaming Sarah to a “playable state” and has led to proof-of-concept footage of the PS5 edition of Dead Cells running as a native PC executable.
A PC port of the PS5 version of Dead Cell enabled by the AnyPS5 toolkit.
We’re still probably a long way off from the day when a solid majority of the PS5 library can be ably run on PC hardware. Still, the recent burst in activity and compatibility progress should give PC players hope that day will be coming eventually.

Kyle OrlandSenior Gaming Editor
Kyle OrlandSenior Gaming Editor
Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.