Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Olivia Rodrigo’s festival is uniting women and girls behind nonprofits promoting their well

    August 31, 2026

    Xbox Series X25 Sells Out in Seconds as Scalpers Triple the Console’s Price

    August 31, 2026

    Lanterns Just Quietly Dropped Another DC Mystery, And I Think I Know the Answer

    August 31, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Monday, August 31
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Gaming»Pentiment director argues in favor of RPGs not ceding all control
    Gaming

    Pentiment director argues in favor of RPGs not ceding all control

    JamesBy JamesJuly 21, 2026No Comments3 Mins Read
    Facebook Twitter
    Pentiment director argues in favor of RPGs not ceding all control
    Share
    Facebook Twitter

    Pentimentdirector and veteran developer Josh Sawyer argues in favor of role-playing games not ceding total control to the player when it comes to decisions and their own power in the world around them.

    In arecent interviewwith The Examined Game with Steven Lake, Sawyer, who has worked at Obsidian Entertainment for years on projects likeFallout: New Vegasand the Pillars of Eternity series, says that RPGs are “at their best” and players feel “at the center” of their decisions when they can control a lot, but “can’t control everything” around them.

    “I think I’ve done this in a lot of the games I’ve worked on to different levels of success or favorable or unfavorable reception by the audience,” Sawyer says. “InPillars of Eternity 2: Deadfire, notably you can’t stop Eothas,” he says, referring to an in-game deity. “He’s just going to do what he’s going to do. And you’re kind of told that point blank, and we also try to telegraph that he’s way beyond the ability to physically do anything.”

    The developer attributes the decision partially to going against the idea of “I’m the protagonist, I can literally do anything.” To him, with an RPG, so much of what Obsidian excels at is making the player sit and deal with their choices, which “often feel very imperfect.” This evokes a sense of agony in which someone is left with, for example, two things to do that are good and bad, and having to decide which is most important.

    “So many problems are just human problems,” he says. “They’re part of the reality of life and being a human being and living on this planet with other people right now. And even in a fantastic world, there are still going to be powers that are beyond you. There are things that you can’t overwhelm.”

    Another example, brought up by Sawyer, includes the player having to accuse someone of murder inPentiment, despite the fact that (spoilers ahead) it’s not possible to truly figure out who committed the crime. The player, then, understands that someone is going to die, and you have to pick that someone.

    “(…) it requires the player to interrogate their own values and say, like, is it most important to me that I condemn the person I think did it? Is it most important to me that I condemn the person that I dislike? Is it most important to me that I condemn the person that I think the town will miss the least, or like, and it’s not easy.”

    Sawyer has shared quite a bit of game development and design insight over the years. Earlier this year, he argued that experimenting during a game’s production is “extremely risky,” cautioning against treating it like the pre-production phase. RegardingPentiment, he talked about the importance of knowing when to “go big,” and the many ways developers can make text-reading dynamic and exciting in games.

    As for Obsidian, Bethesda franchise director Todd Howard confirmed that the studio iscollaborating with Obsidianon a new Fallout game. The news came in the aftermath ofXbox’s latest round of mass layoffs, which affected 1600 employees starting on July 6, with 1600 to follow in the upcoming fiscal year. Obsidian was hit hard by the cuts, losing approximatelyone quarter of its staff. Bethesda itself was also hit with a number of cuts, which Howard called “really tough.”

    argues Director favor Pentiment RPGs
    Share. Facebook Twitter
    Previous ArticleInfluencer study: authenticity or unambiguous artificiality, please
    Next Article Sphere Entertainment Names Karen Laureano-Rikardsen Global Head Of Corporate Marketing And Communications, Sphere
    James

    Related Posts

    Xbox Series X25 Sells Out in Seconds as Scalpers Triple the Console’s Price

    August 31, 2026

    Pocket’s AI made my game ideas real. Now Meta controls the results.

    August 31, 2026

    Forest of Deceit, now available on Nintendo Switch

    August 31, 2026

    PlayStation argues digital game buyers know they do not own games

    August 31, 2026

    Comments are closed.

    Our Picks

    Olivia Rodrigo’s festival is uniting women and girls behind nonprofits promoting their well

    August 31, 2026

    Xbox Series X25 Sells Out in Seconds as Scalpers Triple the Console’s Price

    August 31, 2026

    Lanterns Just Quietly Dropped Another DC Mystery, And I Think I Know the Answer

    August 31, 2026

    6 Netflix Shows You Need to Watch This September

    August 31, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Metaverse & Virtual Worlds

    Epic Games Raises an Epic Amount to Build the Metaverse

    By JamesJuly 9, 20260

    Epic Games, the company behind the wildly popular game Fortnite, is betting big on the metaverse. The studio raised $1 billion each from Sony and LEGO, with both investors trusting Epic Games to sprinkle some of its development magic dust on their metaverse plans.

    Nintendo Classics Roundup: April, May, and June 2026

    July 9, 2026

    What’s new to streaming this week? (July 10, 2026)

    July 9, 2026

    Christopher Nolan faces growing backlash over ‘Odyssey’ casting, historical accuracy as screenings canceled

    July 9, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    Olivia Rodrigo’s festival is uniting women and girls behind nonprofits promoting their well

    August 31, 2026

    Xbox Series X25 Sells Out in Seconds as Scalpers Triple the Console’s Price

    August 31, 2026

    Lanterns Just Quietly Dropped Another DC Mystery, And I Think I Know the Answer

    August 31, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.