Fair to say, Marvel’s Woverine didn’t quite live up to expectation for many gamers, but a universally adored entry in Insomniac Games’ back catalogue is now making somewhat of an unexpected comeback.
PlayStation and Insomniac have confirmed a new free update for 2024’s Marvel’s Spider-Man2, with QSSR upscaling coming to the game as of today, November 13.
If you don’t know what Quick Spectral Super Resolution, or QSSR is, it’s essentially the base’s PlayStation 5 console’s answer to PSSR, the PS5 Pro’s built-in AI upscaling technology.
QSSR isn’t quite as sophisticated as PSSR but it still provides a nice graphical boost, or as PlayStation puts it, “can deliver sharper details, cleaner edges, and more stable images than traditional upscalers”.
The technology was originally rolled out in October with Marvel’s Wolverine and Ghost of Yōteiamong the first games to take advantage.
Now, the technology has been made available in additional titles including Marvel’s Spider-Man 2 most notably.

Sony Interactive Entertainment
“Having seen great results integrating QSSR in Marvel’s Wolverine, our team decided to bring it to Marvel’s Spider-Man 2 as well, in an update that’s live now,” said Insomniac Games’ head of technology Mike Fitzgerald.
“We’re excited for players to swing back into our 2023 title and see QSSR’s exciting image stability and sharpness benefits in both Fidelity and Performance modes.”
PS5 users can also look out for QSSR updates for No Man’s Sky, ARC Raiders, and more
It’s not the only title set to receive the upgrade. Control Resonant will also support QSSR usage from December, with additional updates in No Man’s Sky, ARC Raiders, and Hell Let Loose: Vietnamcoming soon.
“It’s great to see PlayStation bringing the same kind of leap on the PS5 that PSSR brought to PS5 Pro,” began Erik Jansson, a senior graphics programmer at Control Resonant’s Remedy Entertainment.
“QSSR gives Control Resonant a much more stable and detailed image, and we’ve worked closely with Sony to have it ready in an update coming in December.”
No Man’s Sky creator Sean Murray had this to say: “The team has always been passionate about pushing the boundaries of technology on PlayStation. QSSR allows us to render the universe in sharper, cleaner and more beautiful detail, while delivering the best possible framerate. Look for it in the next few weeks.”
As for ARC Raiders, technical art director at Embark Studios, Mikael Linderholm, promised to deliver “increased sharpness, better environmental clarity, and overall visual improvements,” and we won’t say no to that.
This isn’t the end of the road for QSSR either. PlayStation has teased that “developers are just getting started”, with the work underway to “bring QSSR to more games in the coming months”.
Who needs the next-generation when this gen is still improving?
Featured Image Credit: Sony Interactive Entertainment