This is a paid press release. Contact the press release distributor directly with any inquiries.
Hivelocity Launches Gaming Bundle for Studios’ Always-On Infrastructure
Dedicated bare metal infrastructure for build pipelines, production backends, and live game servers with predictable pricing for sustained workloads.
TAMPA, Fla., Sept. 10, 2026 /PRNewswire/ — Hivelocity, an infrastructure-as-a-service provider of bare-metal dedicated servers, colocation, and virtualized cloud solutions, today <a href="https://comicvibe.com/superior-iron-man-infamous-neon-1-6-scale-hot-toys-figure-announced/” title=”Superior Iron Man (Infamous Neon) 1/6 Scale Hot Toys Figure Announced”>announced the Hivelocity Gaming Bundle.
Built for studios running live service titles and platforms, the bundle pairs single-tenant dedicated hardware with predictable, steady-state pricing and direct control over how game workloads are deployed and operated. It gives game studios, game-server orchestration platforms, and gaming security vendors a clear path to running build pipelines, production backends, and match-server fleets without paying cloud rates for elasticity their servers never use, and without handing off the orchestration they need to control.
The bundle is built around three common areas of game infrastructure:
Engineering Computesupports the development work behind modern games, including build farms, continuous integration pipelines, asset processing, testing environments, and other workloads that consume compute for long periods of time.
Production Computeruns the backend services players depend on every day, including account systems, authentication, progression, leaderboards, in-game commerce, telemetry, and matchmaking services.
Live Service Computeis designed for the latency-sensitive core of live games, including match servers, persistent world-state systems, voice services, and anti-cheat infrastructure. These workloads depend on consistent CPU performance, fast local storage, and network paths that can support a reliable player experience.
Game studios are taking a harder look at where public cloud fits, and where it starts to work against the economics of a live service business. Public cloud can be useful for burst capacity, GPU-heavy workloads, and development flexibility, but many live service workloads run continuously. Match servers, backend services, leaderboards, and telemetry systems often operate around the clock, and dedicated infrastructure can offer a more predictable cost model and greater operational control.
For content-heavy titles, bandwidth can also become a major cost driver. Large game patches, seasonal updates, and new releases can move massive volumes of data in a short period of time. Hivelocity’s Gaming Bundle is built to support sustained traffic with high-capacity network options, including 10 Gbps unmetered ports for appropriate workloads.
