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    Home»Gaming»GTA 6 becomes most pre-ordered game on PlayStation and Xbox storefronts
    Gaming

    GTA 6 becomes most pre-ordered game on PlayStation and Xbox storefronts

    JamesBy JamesNovember 11, 2026No Comments2 Mins Read
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    GTA 6 becomes most pre-ordered game on PlayStation and Xbox storefronts
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    Grand Theft Auto 6 has become the most pre-ordered game on the PlayStation Store and Microsoft Store.

    Sensor Tower’s GTA 6 sales tracker currently estimates nearly 9.69 million pre-orders worldwide, generating $942 million in revenue.

    These figures have risen significantly in one week. On November 7, the tracker reported nearly eight million pre-orders and $751 million in revenue.

    GTA 6 pre-orders have exceeded expectations for Rockstar’s parent company Take-Two Interactive.

    “[We cannot] disclose the numbers, but the point that we’re making is our prior expectations obviously were aligned with our guidance, and the pre-orders are far exceeding our original expectations,” Take-Two CEO Strauss Zelnick recently told GamesIndustry.biz.

    “We’re maintaining our guidance, because the release is only 10 days away and we’ll know a lot more after the release.”

    In Take-Two’s recent Q2 results, Zelnick said the company expects to “deliver a historic year” as a result of GTA 6’s launch.

    Since November 10, GTA 6 has been available to pre-load on PlayStation and Xbox. Both platforms recommend pre-loading to help prevent crashes and delays on launch day, much like what happened with Hollow Knight: Silksong last year.

    GamesIndustry.biz recently consulted experts on whether GTA 6 could overwhelm internet traffic and if pre-loading will help manage download demand before next week’s release.

    GamesDiscoverCo newsletter author Simon Carless said that “having an extra nine days to gradually send out the bulk of the data to players’ computers is vital. There still might be a Day 1 patch/extra download, but if so, it’ll be very incremental.”

    Investor and strategic advisor Joost van Dreunen suggested the download bottleneck could still come on launch day, when “tens of millions day-of buyers, not a few hundred thousand” will be downloading the game.

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