Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Domino’s Partners With Minecraft Dungeons II For New Pizza Collab

    October 22, 2026

    James Gunn Celebrates Wonder Woman’s 85th Anniversary With a Nod to Her Real Superpower

    October 22, 2026

    Prime Video Adds Long-Awaited Second Season Of Chris Pratt’s Thrilling Action Series

    October 22, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Thursday, October 22
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Gaming»Control Resonant Is Once Again A Video Game About The Wonderful And Terrifying Possibilities Of Architecture
    Gaming

    Control Resonant Is Once Again A Video Game About The Wonderful And Terrifying Possibilities Of Architecture

    JamesBy JamesOctober 2, 2026No Comments5 Mins Read
    Facebook Twitter
    Share
    Facebook Twitter

    I have a confession to make: despite loving the first Controlwith all my heart, every time I saw a trailer for its sequel ResonantI was left a little disappointed. While appreciating that Remedy were trying something different–a new character in a new setting with a new combat system is a rarity in these risk-averse days–by moving the game out of The Oldest House and onto the streets of New York, I thought I would be losing the thing I loved mostabout the original.

    That thing was, of course, Control’smost defining visual trait and the visual language through which the entire game was expressed: its highly detailed and meticulous use of corporate Brutalism. It wasn’t just packed with thick concrete walls and staircases, but other hallmarks of the style’s 20th-century heyday as well, like its deep red carpets and wooden workstations. If you’ve ever worked or studied or even lived in a building like this, Controldid it so well that you could smellThe Oldest House.

    I played all the way through the first game using its famous “one shot one kill” mode because I did not care one bit about the challenges of shooting at monsters. As someone with a huge passion for architecture–and Brutalism especially, since I grew up around it–I was there for the building, and I spent the majority of my time in Controlwalking around poking my head into every corner of every room just admiring the craft that went into designing and building the place.

    How was Resonant going to compare, then, if it left The Oldest House behind? How could Manhattan’s streets, so familiar to all of us whether we’ve lived there, visited, seen it on TV or played through in a video game, hope to capture the same singular, focused sense of architectural awe? Turns out the answer was “really easy, you idiot”.

    It turns out New York City in Resonantis for the most part just a hub, a little open world experiment that’s there to provide some flavour and give you a chance to frustratingly backtrack its confusing corridors over and over on your way to the game’s version of “dungeons”, and while there’s some interesting stuff going on above ground (one area covered entirely in a strangely beautiful mould is lovely, for example), those dungeons contain some of the most awe-inspiring video game environment design I have ever seen.


    Isolated as separate entities, rather than being shackled to the open world map, these dungeons are free to go absolutely wildwith their design and more importantly their scale, creating some mind-blowingly complex and visually interesting environments. The Factory is a nightmarish vision of a Victorian megastructure. The Sinkhole is an Interstellar-like mindfuck. The Underpass made me think, for a few precious moments, that I was playing a video game setin the Blame! universe.

    Some of these levels hark back to Control’s penchant for Brutalism, whether by directly referencing The Oldest House or simply by going to town on their use of hulking concrete slabs, yet the aim here is different. Resonantis less interested in paying direct homage to a single kind of architecture as it’s simply showing a love and appreciation for the scale and possibilities of architecture itself.

    The red carpets and 70s furniture may be (mostly) gone in Resonant, but the feeling The Oldest House invoked remains. Brutalism is so beloved (and derided) not because of its materials and angles specifically, but because of the emotions involved. For some Brutalism can be oppressive, cold and bereft of detail and craft. For others it’s an expression of the beauty of form, and inspires a sense of awe at its depth, weight and scale. Resonant’sdistorted dungeons still manage to make you feel all of this, the same way you felt in The Oldest House, even if they’ve technically left a specific architectural moniker behind.


    These dungeons can be so disorienting, and so vast, that they can sometimes feel overwhelming. There are points throughout Resonant, whether it be the first time I encountered a “patterned” street, leapt over a seemingly bottomless chasm or surveyed an endless array of Escher-like subway lines, where what I was seeing and what I was doing within that setting (mostly some extremely cool platforming) made me sit back in my chair and just exhale at the wonder of it all. The Sinkhole in particular deserves its own feature, it’s such a staggering piece of self-contained video game.

    Resonantis a game that knocks you on your ass with architecture, and specifically, the ways that can be expressed through the medium of video games. Remedy have been able to build whatever they want here, and more than most games they’ve taken advantage of that opportunity, crafting levels and structures that warp gravity and perspective around you, buildings that loop back into buildings and atop other buildings to create something else entirely.

    I am not for a second taking anything away from the rest of the experience by saying this, rather just trying to explain the lengths to which the game’s buildings and rooms and streets are so good that for me they’ve once again defined the experience, in the same way The Oldest House’s pillars and staircases defined Control’s.

    I think one of the most important things a video game can do, through what we’re able to play but also play through, is inspire a sense of wonder, and Resonant’sstrong focus on its buildings and platforms has kept me smiling the whole time I’ve been playing it. Long after the credits have rolled, long after I’ve moved onto 117 other video games, I’ll be thinking of its cascading parking garages and recursive apartment buildings.


    Again control once Resonant Video
    Share. Facebook Twitter
    Previous ArticleFor Halloween, Fortnitemares is back with lots of spooky new features!
    Next Article Hasbro Gives Doctor Doom a Green Glow
    James

    Related Posts

    Prime Video Adds Long-Awaited Second Season Of Chris Pratt’s Thrilling Action Series

    October 22, 2026

    Once Human’s Isles of Abyss expansion launches on PS5 tomorrow

    October 22, 2026

    Xbox is previewing paid cloud gaming for players without Game Pass

    October 22, 2026

    EA Shutters BioWare, Creator of Mass Effect, Dragon Age, KOTOR and More

    October 22, 2026
    Leave A Reply Cancel Reply

    Our Picks

    Domino’s Partners With Minecraft Dungeons II For New Pizza Collab

    October 22, 2026

    James Gunn Celebrates Wonder Woman’s 85th Anniversary With a Nod to Her Real Superpower

    October 22, 2026

    Prime Video Adds Long-Awaited Second Season Of Chris Pratt’s Thrilling Action Series

    October 22, 2026

    Once Human’s Isles of Abyss expansion launches on PS5 tomorrow

    October 22, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Gaming

    GameStop CEO claims “it doesn’t matter at all” that PlayStation is going ‘digital-only’

    By JamesJuly 17, 20260

    Despite all of the many different controversies seen throughout the video games industry in 2026, one of the most notable is Sony’s announcement that they will no longer be printing PlayStation discs come 2028 – pretty much marking the end of physical media in gaming. One company which should be concerned is US retail giant…

    Nimrat Kaur shares reel packed with work, workouts and wanderlust

    July 17, 2026

    First Look Inside Corinna Bechko & Kano’s Sabrina The Teenage Witch #1

    July 17, 2026

    Silver expects local broadcast hub for 2027

    July 17, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    Domino’s Partners With Minecraft Dungeons II For New Pizza Collab

    October 22, 2026

    James Gunn Celebrates Wonder Woman’s 85th Anniversary With a Nod to Her Real Superpower

    October 22, 2026

    Prime Video Adds Long-Awaited Second Season Of Chris Pratt’s Thrilling Action Series

    October 22, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.