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Browsing: Digital Culture
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Combat Waffle Studios’ Ghosts of Tabor, Grim, and Silent North will soon have a new publisher as original publisher Beyond Frames is selling the publishing rights to a new company for $1 million.
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Roblox’sFacial Age Estimation system has processed 338 million age-check records to help Roblox users unlock age-appropriate chat and access age-appropriate games on the platform. The initial age check is necessary, but age assurance doesn’t end at the selfie. Accounts could be shared or handed off to a younger sibling. Bad actors could attempt to probe…
The WSOP has announced the Solana Showdown, signaling a growing interest in blockchain gaming. Here’s why this is significant for the ecosystem.
System Critical 3 does not shy away from its old-school arcade inspirations, but it ends up being what is assuredly one of the worst VR games in recent years.
Cyberpunk 2077 has another epic fan-made mode, which is as good as you’ll get in terms of new content.
New research finds only five of 23 major gaming companies operate as true creator platforms, with hybrid ecosystems emerging as the industry’s dominant model August 3, 2026 Prefer PocketGamer.biz on Google
Four days after dataminers extracted a Gaming Legends character roster from Fortnite’s v41.30 encrypted update files, Epic Games placed Pac-Man’s unmistakable arcade intro music inside the live game — a deliberate in-game signal that the company has seeded a franchise tease directly into Chapter 7 Season 3’s map rather than waiting for a formal announcement.…