Browsing: Digital Culture

The video game industry today is one of the most profitable and therefore progressive. Titles with development budgets of tens and sometimes hundreds of millions of dollars are no longer surprising. New technologies, such as DLSS, allow developers to keep going and utilize all the capabilities of video cards. Among other things, we can call…

Six months after our interview with COVER CEO Motoaki Tanigo in March, the September 7 edition of “hololive Next” announced a series of initiatives leading up to hololive production’s 10th anniversary, including plans to unify regional and group branches under a single umbrella: “hololive.” What will happen to everything that talents and fans have built…

Millions of people know Tim Sweeney because of a virtual world he orchestrated from his parents’ home in Maryland. He is the founder and CEO of Epic Games, the company behind Fortnite, where players build, battle and explore landscapes that exist only on screens. But Sweeney has also spent substantial time form his time building…

September 17, 2026 – Fever, the world’s leading tech platform for culture and live entertainment, today announced it has raised $250 million in a primary equity financing round, the largest ever for a live-entertainment tech company. EQT, Europe’s largest private markets investor, led the round, with significant participation from Point72 Private Investments, Baillie Gifford, as…