In this Castlevania: Belmont’s Curse walkthrough, we’re doing one last run through a number of biomes/maps to get the last of the major collectibles before finishing with the “true” ending next video. This means we’re grabbing multiple legendary weapons, a couple clues we bypassed earlier in the game, and then wrapping with the “secret” song to get into the basement of The Great Organ room in Notre-Dame.
We will be skipping around more than in our other videos because now we can freely fast travel. In an effort to show things in quick succession, we trust you can reach the save locations/fast travel spots without us showing the journeys to each one.
You will see numbers in parentheses after many timestamps, those indicate the number of the particular item we have found in each specific map to that point in the game. If you follow our walkthrough videos, these will continue to be tracked throughout.
Also know this is a walkthrough where we will be getting all endings, relics, weapons, heart fragments, clues, and completing all Arcana.
Hall of Mirrors — Final collectibles cleanup for this map. This is not a 100% map guide, but if you want to find what we did not capture by now, there is one XP statue in the Dead-End Tower we did not showcase throughout these videos, and then one DEF Up in the Corridor of Deja Vu.
00:50 Brave Heart Fragment (Looping Hallways) (3)
01:00 XP statue (Boudoir of Bewilderment) (16)
01:05 Wise Heart Fragment (Boudoir of Bewilderment) (3)
03:50 HINT: How to get to the legendary weapon in this map
04:15 CHEST: Dusk Amulet relic (Delived Level) (4)
06:25 XP statue (Gallery of Glass) (17)
08:00 Explored all rooms of Hall of Mirrors for Arcana
09:40 Bernhard’s Wrath legendary weapon (Level Deviled) (1)
Clock Tower — Since this is a somewhat complicated final secret, we’ll show it even though it’s not part of our main collectibles hunt
12:45 Two XP statues (13 and 14) and DEF Up (2) (Daedalus Crossing)
The Library — Missed two relics during our normal pathing, so coming back now to finish up
14:00 CHEST: Midnight Tear relic (Rhetoric Shelves) (3)
15:00 CHEST: Wraith’s Tear relic (Study Room) (4)
Main Hall — Coming here to get some final collectibles and clear the last of the “secret” areas to fully unlock The Artist’s Arcana. We’ll also grind our other Arcana while here.
17:05 XP statue (Armoury) (17)
18:40 XP statue (Dungeon) (18)
19:21 XP statue (Dungeon) (19)
22:00 Brave Heart Fragment (Armoury) (3)
23:30 ATK Up (Wine Cellar) (2)
24:15 Wise Heart Fragment (Wine Cellar) (3)
24:40 SAVE (and this is the final save we had not discovered, so this is the 34th save for The Sage)
26:00 CHEST: Morning Star weapon (Inner Courtyard) (3)
28:12 Blackened Heart relic (Abandoned Staircase) (6)
29:00 HINT: From the note in this upcoming room, it explains you need to destroy all the blue flames in the area
31:20 Alucard’s Sword and Shield legendary weapon (Alucard’s Tower) (4)
32:05 Now we’ll grind the rest of the Arcana in the Entrance Corridor
37:30 XP statue (Boudoirs) (20) — the final secret area of Main Hall, completing The Artist
Paris Streets — When we got the first Miser clue, we did not have double jump yet, so coming back to get two final clues. This is also the final time we’ll come to the Paris Streets. We don’t show off 3 XP statues in any of our other walkthrough videos since this is technically not a 100% guide, so if you want to 100% the map, look for the final three statues in the Court of Miracles, Abandoned Sewers, and Street of the Tomb Masons.
39:20 CLUE: Catacomb Relic, The Miser (Bishop’s Office)
40:00 CLUE: Tomb Relic, The Miser (Bishop’s Office)
Notre-Dame — The final collectibles before wrapping up and doing the last objectives for the “true” ending next time. In all our videos, we do not show 4 XP statues from the Notre-Dame map if you’re going for a 100% run. Those unlisted statues are: 2 XP statues in the Chapel, 1 in the Undercroft, and 1 in the Great Organ Room.
41:53 CHEST: Witch’s Brew relic (Transept) (5)
42:45 HINT from old footage: There is a clue referencing candles and a special song to protect something
43:12 Count the candles in the windows from low to high to figure out the order of the notes you need to play. We’ll jump in front of the windows in the correct order as another visual cue.
44:40 Playing the secret song to unlock The Great Organ room basement
46:45 War and Famine legendary weapon (Great Organ Room) (5)