FromSoftware explains why The Duskbloods is Nintendo Switch 2 exclusive
Posted on August 20, 2026 by Brian(@NE_Brian)
in News, Switch 2
FromSoftware’s Hidetaka Miyazaki has explained the decision behind making The Duskbloods exclusive to Nintendo Switch 2.
For the most part, the studio hasn’t been associated with Nintendo platforms. We did get Dark Souls: Remastered on Nintendo Switch a few years ago, but that was mostly it. The good news is that things are starting to change. Elden Ring is dropping on Nintendo Switch 2 next week, and a bit farther into the future, we’ll be getting The Duskbloods.
When The Duskbloods was revealed, many were surprised to see that it would only be available on the Big N’s latest console. Now in a just-published interview, we get some insight into how that happened.
Miyazaki told IGN that FromSoftware “had an opportunity to discuss the idea for the game” with Nintendo and “they seemed very excited and very receptive to the idea, they seemed very forward thinking in terms of how to do it.”
It also looks like Nintendo has been involved with actual development, particularly with feedback. Miyazaki acknowledged that FromSoftware tends to just drop players in without really explaining how things work, but “Nintendo is definitely the right partner for better conveying that information in a way that is understandable to the player”.
Miyazaki’s full explanation is as follows:
“In terms of the reason that we initially decided to go with Nintendo, we had had an opportunity to discuss the idea for the game with them and I think they seemed very excited and very receptive to the idea, they seemed very forward thinking in terms of how to do it. Before considering the business aspect of it, that alone was something that I found very appealing and gave me a lot more reassurance for moving forward with this.
Of course the game isn’t out yet so there are more things to consider, but in terms of the relationship currently and how we think it’s going, up until this point – the systems and the overall ruleset of the game are very unique, and I think having someone who can constantly give us feedback, support, additional ideas, and the balancing first of all because these features are quite complex and difficult – having this relationship is definitely key to that. Also with the complexity of the systems, the onboarding tutorials and making sure players understand how the game works and how to succeed in the game is something we’ve historically not been super great at conveying instantly. We’ve definitely just dropped players in and hoped they would figure it out. In this case, Nintendo is definitely the right partner for better conveying that information in a way that is understandable to the player; it definitely suits their strengths.”
In other news, first gameplay for The Duskbloods just leaked today. You can check that out here.
More: FromSoftware, Hidetaka Miyazaki, interview, The Duskbloods, top
