Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Guru Randhawa’s Sirra Era Live concert to feature robots? Viral video sparks speculation ahead of Delhi show

    October 24, 2026

    Ampersand’s Halloween season watchlist: The basics

    October 24, 2026

    Second PS5 System Update for October 2026 Rolled Out

    October 24, 2026
    Facebook X (Twitter) Instagram
    Facebook X (Twitter) Instagram YouTube TikTok
    Comic Vibe
    Saturday, October 24
    • Home
    • Comics
      • Comic Vibe News
    • Gaming
    • Movies
    • TV
    • Anime
    • Toys & Collectibles
    • Cosplay
    • Tech
    • Digital Culture
      • Creators & Fan Culture
      • Creator Economy & Fan-Driven Platforms
      • Digital Fandom & Online Communities
      • Metaverse & Virtual Worlds
      • NFTs & Digital Collectibles
      • Virtual Events & Online Conventions
      • Virtual Identity & Avatars
    • Shop
    Comic Vibe
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    Home»Gaming»What makes Metroid Dread one of the best Nintendo Switch games ever
    Gaming

    What makes Metroid Dread one of the best Nintendo Switch games ever

    JamesBy JamesOctober 24, 2026No Comments8 Mins Read
    Facebook Twitter
    Share
    Facebook Twitter

    What makes Metroid Dread one of the best Nintendo Switch games ever
    Zelda: Ocarina of Time remake details you may have missed
    Nintendo Switch Sports review for Nintendo Switch 2
    Warrior Cats: Clans of the Forest review for Nintendo Switch 2 and Switch
    Godzilla: Destroy All Monsters Melee dev reveals that it was almost a two-player fighter
    Final Fantasy Resonance review for Nintendo Switch 2 and Switch
    [Let’s Talk] What would you like to see from Nintendo Switch Online?
    These Smash Bros. characters should stay the same in the next game

    What makes Metroid Dread one of the best Nintendo Switch games ever

    Posted on October 24, 2026 by Ethan in Features, Switch

    When Metroid Dread first released in late 2021, it was a big thing for Nintendo. 2D Metroid had been completely dormant since Metroid Fusion all the way back in 2002, meaning we experienced almost twenty years of silence. It was really a Metroid renaissance. Looking back, to receive an all-new entry was amazing in and of itself, but to receive an all-new game that actually continued from where its predecessor left off rather than being a series reboot was nothing short of a miracle.

    At the time, I wasn’t particularly interested in Metroid and hadn’t even played a single game in the series. For whatever reason, I decided to give it a shot – and even though I’m not a huge fan of Metroidvanias (which is absolutely a skill issue on my part, by the way), I wound up loving the game, 100 percent completing it multiple times, and even working my way through the no-hit super-tough Dread Mode. Now with Metroid Ravenous coming up, it’s never been a better time to give Metroid Dread a try if you haven’t done so already.

    As mentioned earlier, I’m not a huge fan of Metroidvanias. I get lost pretty easily, though that’s at least true for me in real life, too. On the surface, it didn’t seem like Metroid Dread would really be my kind of game, but the trailers made it look super cool. Go figure: when I finally tried it out, it really was that cool. The game does an absolutely fantastic job of getting you accustomed to how Metroidvanias work. It’s fairly short, for one. While collecting all the items might take ten hours on your first run, rushing through the game or attempting a speedrun will take closer to four hours. Even though that seems like a negative, I’ve found that as Metroid Dread has aged, it’s actually a positive, believe it or not. This title is designed to be infinitely replayable – there are tons of intended sequence breaks you can perform to discover new hidden routes and skip major chunks of the game, and since the campaign doesn’t last long, it doesn’t feel like a huge time commitment to revisit the game years down the line. 

    The reason Metroid Dread is so good at getting you used to Metroidvanias is that everything just works. That’s the easy explanation, anyway. ZDR, the game’s setting, is a pretty large, interconnected world with tons of secrets. Looking at it on the map, you might even find it overwhelming if you’ve never tried the genre before. Even so, the main campaign is smartly designed in that you are always subtly pointed in the right direction. Once you obtain an upgrade, you can easily open up your map and highlight obstacles that you’ve now become capable of destroying and getting past. Likewise, you’ll occasionally have to return to previous areas to gain further upgrades. On paper, you would wonder how you’re supposed to know which previous area to visit – but there are Teleportals spread throughout ZDR, and when it’s time to backtrack, you’ll always find that one of them is conveniently nearby. That’s your hint that your next upgrade is in another area, which means Metroid Dread is actually fairly straightforward to clear without a guide or walkthrough. It also means the game is incredibly fast-paced – you’re always being led to your next upgrade or boss, but in a way that doesn’t feel glaringly obvious either. It’s certainly not like Metroid Prime 4, where you’re word-for-word told where to go after each objective.

    Speaking of upgrades, Metroid Dread has a fantastic set of them, and since the pace of the game is quick, you constantly feel like you’re getting more and more powerful. Power is a central theme of this game – Samus becomes incredibly strong in Metroid Dread, and eventually, you start to feel that strength as you control her. You’ve got classic upgrades here, like the Screw Attack, that let you rip enemies to shreds, as well as new ones like Flash Shift that expand your movement options.

    All of these upgrades come together during Metroid Dread’s boss fights, which are incredible across the board. There’s a certain mini-boss that’s arguably used a little bit too often near the end of the game, but generally speaking, the major boss fights are a home run. Corpius and Kraid are two of the more basic bosses you’ll fight – but they’re still not only incredibly fun, but also really cool. Each major boss includes cutscenes at the beginning and end that showcase Samus’s personality. As Metroid Dread takes place near the end of the current series timeline, she’s unsurprisingly at her very best here – she isn’t a strictly silent protagonist like in Metroid Prime 4, and she’s not only incredibly powerful, but rebellious and downright disrespectful to many of her opponents. It really makes you root for her – her character arc expands in this game, giving us even more context about her.

    Despite Metroid Dread’s short length, the story is on point here as well. As mentioned earlier, it picks up where Metroid Fusion left off. Samus is called to planet ZDR to investigate the return of the X Parasites, which can copy any life form. From there, she meets Raven Beak, the main antagonist, who defeats her in battle. Samus is then tasked with running from and eventually destroying seven E.M.M.I. robots, which were originally on her side but were hacked for an unknown reason. I won’t go into any specific spoilers, but the conclusion to this story is incredibly satisfying. Even five years later, the final boss and ending are just as spectacular as they were when the game first released. 

    We haven’t talked much about the E.M.M.I. yet, but they’re what puts the Dread in Metroid Dread. At first, these killer robots are completely immune to all of Samus’s weapons. It’s only by exploring E.M.M.I. Zones and finding Central Units that Samus can temporarily upgrade her arm cannon to melt their face plates and then destroy them entirely. But until that happens, you’re completely helpless if an E.M.M.I. spots you, and you’ve got no choice but to run. If you’re caught, they’ll almost always kill Samus in a single hit unless you nail an extremely specific counter window that allows you to escape. You can’t count on that, though, so you’re forced to do your best to avoid the E.M.M.I. at all costs so you can get to where you need to go. That’s another point in Metroid Dread’s favor – you’ll die a lot on your first run, but at no point does it feel cheap. Every time you get a game over, it feels like you’ve made a very specific mistake, and it’s easy to learn from it and try again for a better attempt. The game is generous with its checkpoints, too – it always drops you off right outside a boss room if you lose to it, for instance.

    Unless you consider the short length a flaw, there’s only one real weakness that Metroid Dread has: its music. The title screen and some cutscenes have neat remixes from previous Metroid games, and those are pretty good. But the new music isn’t really anything special, and actually winds up quite forgettable. It’s more for atmosphere than anything, so it’s not bad, but even after 40 hours on the game, I couldn’t tell you any specific song by memory other than remixes (which, again, are only used in certain cutscenes anyhow). That’s one area Metroid Ravenous can definitely improve on. 

    If you haven’t given the Metroid series a try yet, Dread is the perfect way in. It’s even got a Rookie Mode that makes the whole experience much easier if you think normal difficulty would be too tough. There’s no shame in using easy mode! Metroid Dread fights a tough battle against Metroid Prime Remastered for the best Metroid game on Nintendo Switch, but they’re very different. It’s also important to note that Metroid Ravenous takes place after Metroid Dread, and almost certainly will reference events that took place within. Metroid Dread takes place after Metroid Fusion, but the opening does recap what happened in that game for anyone who missed it. After you’re done with Dread, you can play Super Metroid, Metroid Zero Mission, and Metroid Fusion – I played them all afterward, and they’re all great!

    Either way, things are looking bright for the Metroid series – Metroid Prime 4 was a little bit of a misstep, but 2D Metroid has never been better.

    Do note, the physical game has been out of print for quite a while, at the time of writing – as a result, physical copies are likely to be much more expensive than a digital one.

    What do you think about Metroid Dread, if you’ve played it? Let us know in the comments down below.

    More: highlight, MercurySteam, Metroid Dread, top

    Best Dread Makes Metroid What
    Share. Facebook Twitter
    Previous ArticleGoogle and NODWIN Gaming collaborate to bring Google Play Arena to life
    Next Article Is Nathan Fielder really like this?
    James

    Related Posts

    Second PS5 System Update for October 2026 Rolled Out

    October 24, 2026

    REVIEW – “Chrono Trigger Orchestra Concert: Melodies Across Time” is a reminder of why so many consider it to be the greatest JRPG of all

    October 24, 2026

    Croc Is Getting An Official, Physical Port To Nintendo 64

    October 24, 2026

    What to watch this week: Israeli election comedy, Netflix, and new TV series

    October 24, 2026
    Leave A Reply Cancel Reply

    Our Picks

    Guru Randhawa’s Sirra Era Live concert to feature robots? Viral video sparks speculation ahead of Delhi show

    October 24, 2026

    Ampersand’s Halloween season watchlist: The basics

    October 24, 2026

    Second PS5 System Update for October 2026 Rolled Out

    October 24, 2026

    The Morning After An Open Bar The Night Before At MCM London Comic Con

    October 24, 2026
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • TikTok
    • Telegram
    Don't Miss
    Comic Vibe News

    “One of the greatest pleasures of my career”: Tom Holland expresses gratitude for being a part of ‘The Odyssey’

    By JamesJuly 17, 20260

    Washington DC [US], July 17 (ANI): Tom Holland expressed his gratitude for being part of Christopher Nolan’s ‘The Odyssey’, saying that the film served as a “learning lesson” for him. Sharing the snaps from his promotional tour of ‘The Odyssey’ on his Instagram, Tom Holland described the movie as one of the most “challenging and…

    Trade Rating: 30×30 – THIRTY YEARS OF CONUNDRUM PRESS takes readers inside Canada’s vibrant comics scene

    July 17, 2026

    Hasbro Brings Zelda to Toy Shelves, Three Collector Figures Debut at SDCC This Month

    July 17, 2026

    ‘The Five Star Weekend’ Is Peacock’s Top Scripted Series Ever With 1 Billion Minutes Viewed

    July 17, 2026

    Subscribe to Updates

    Get the latest creative news from SmartMag about art & design.

    About Us
    About Us

    Comic Vibe is a pop-culture destination created for fans who live and breathe comics, movies, anime, TV shows, gaming, tech, cosplay, and collectibles.

    Our mission is to deliver engaging news, reviews, features, guides, and opinions that celebrate geek culture in all its forms. From the latest comic releases and blockbuster films to anime trends, gaming updates, cutting-edge tech, and collector culture, Comic Vibe brings everything together in one vibrant hub.

    Our Picks

    Guru Randhawa’s Sirra Era Live concert to feature robots? Viral video sparks speculation ahead of Delhi show

    October 24, 2026

    Ampersand’s Halloween season watchlist: The basics

    October 24, 2026

    Second PS5 System Update for October 2026 Rolled Out

    October 24, 2026

    Subscribe to Updates

    Get the latest comics, anime, movies, TV, gaming, cosplay, and pop culture news delivered directly to your inbox. No spam—just the stories every fan should know.

    Facebook X (Twitter) Instagram YouTube TikTok
    • Home
    • Contact Us
    • Terms & Conditions
    • Advertise With Us
    • DMCA Policy
    • Privacy Policy
    • About Us
    © 2026 Comic Vibe. Designed by Comic Vibe.

    Type above and press Enter to search. Press Esc to cancel.