TL;DR: An open-r Mode using KytyPS5; a small library (GEX Trilogy, Hellboy: Web of Wyrd, Marvel Cosmic Invasion, Quake II) accepts Xbox input and some audio, Quake II runs ~25-45 FPS, but graphics compatibility and Vulkan-to-DirectX12 translation limit progress.
Voice: DefaultSpeed
0:00 / 2:13
Use left and right arrow keys to seek audio
While Sony has been doing its best to shut down modding projects, most recently pushing Andy Nguyen to abandon his Linux PS5 work, the modding community isn’t backing down. A new emulator called PS5X promises to run <a href="https://comicvibe.com/hideo-kojima-doesnt-know-if-physint-will-release-on-playstation/” title=”Hideo Kojima Doesn't Know If PHYSINT Will Release on PlayStation”>PlayStation 5 games on an Xbox Series X, potentially bringing an end to the console wars.
YouTuber Devran Cosmo Uenal ported the open-de. The current compatible library includes GEX Trilogy, Hellboy: Web of Wyrd, Marvel Cosmic Invasion, and Quake II, with all four accepting Xbox controller input and some producing audio. Uenal posted footage of Quake II running at roughly 25 to 45 FPS
Popular Now: GTA 6 map recreated in GTA 5 using assets from Rockstar’s 2022 breach3
VIEW GALLERY – 3 IMAGES
PS5X is still in the early stages, though. Compatibility is limited, and the creator says a lot of work remains. The main technical hurdle is graphics. KytyPS5 uses Vulkan for rendering on PC, but Xbox does not support Vulkan natively, so the render path has to be translated to DirectX 12. This means progress made on the PC version of the emulator does not carry over automatically to the Xbox port.
- Read more: PS5 Linux can run path-traced Cyberpunk 2077 at 35 FPS, but Quake II RTX is the surprising winner
Uenal mentioned using AI tools during development, particularly for converting code between graphics technologies, though he did not specify how central those tools were to the port or exactly what they handled.
Which PS5 games are currently compatible with PS5X on Xbox Series X?
The currently compatible PS5 games on PS5X are GEX Trilogy, Hellboy: Web of Wyrd, Marvel Cosmic Invasion, and Quake II. All four accept Xbox controller input, and some of them also produce audio. Quake II has been shown running at roughly 25 to 45 FPS.
Question #2
What technical challenges does PS5X face when translating Vulkan rendering to DirectX 12?
What did Devran Cosmo Uenal say about using AI tools while building PS5X?
Could PS5X eventually run PS5 exclusives like Marvel’s Wolverine on Xbox Series X?
Possibly, yes. The story says PS5X is still early and compatibility is limited, but if progress keeps up, it could eventually run PS5 exclusives like Marvel’s Wolverine on an Xbox Series X.
Have a question that isn’t listed here? Ask below, and TweakBot will answer it.
That said, PS5 emulation on PC has been moving faster than most people expected. KytyPS5 took Demon’s Souls Remake from completely unplayable to a stable 30 FPS in a matter of days, and more recently got GTA 5 running at up to 60 FPS on high-end hardware. If that pace of progress continues, PS5X on Xbox Series X could get even more capable, possibly running PS exclusives like Marvel’s Wolverine on an Xbox.