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    Home»Toys & Collectibles»GameStop (GME)’s Collectibles Business is Quietly Rewriting its Profit Story
    Toys & Collectibles

    GameStop (GME)’s Collectibles Business is Quietly Rewriting its Profit Story

    JamesBy JamesSeptember 18, 2026No Comments3 Mins Read
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    GameStop (GME)’s Collectibles Business is Quietly Rewriting its Profit Story
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    On September 8, 2026, the Wall Street Journal reported GameStop Corp. (NYSE:GME) second-quarter net income of $298.7 million, up from $168.6 million a year earlier, even as revenue fell to $790.2 million from $972.2 million. The video-game retailer raised its full-year adjusted EBITDA outlook to more than $650 million from a prior target of more than $600 million.

    The results were boosted by gains linked to GameStop’s equity stake in eBay. <a href="https://comicvibe.com/collectibles-battle-heats-up-as-supermarkets-drop-new-ranges/” title=”Collectibles battle heats up as supermarkets drop new ranges”>Collectibles revenue jumped 57% year over year to about $356.3 million, now representing 45.1% of total sales and helping push gross margin to 43.7% from 29.1% a year earlier.

    GameStop (GME)’s Collectibles Business Is Quietly Rewriting Its Profit Story

    Bull Case

    GameStop Corp. (NYSE:GME)’s move toward collectibles is improving its operating profitability despite lower revenue. Gross margin nearly doubled as the business raised its exposure to higher-margin collectibles. Adjusted EBITDA rose to roughly $174 million from $75.7 million a year earlier. The improvement shows that GameStop can generate stronger earnings even as its standard video-game business contracts.

    GameStop also strengthened its financial position during the quarter since operating income reached $160.2 million, the highest for any second quarter in company history. The company retired approximately $1.4 billion of convertible notes and reduced its long-term debt to about $2.8 billion. The stronger balance sheet gives GameStop greater financial flexibility as it develops its collectibles business.

    Management also raised its full-year adjusted EBITDA outlook to more than $650 million from more than $600 million previously. The $2 billion share-repurchase authorization could give GameStop another way to return capital to shareholders if the company is generating cash and improving its profitability.

    Bear Case

    GameStop Corp. (NYSE:GME)’s core video-game business keeps on contracting sharply. Video-game revenue fell to about $263.2 million from $494.6 million a year earlier, while total revenue declined nearly 19% to $790.2 million. Store closures, the French operations divestiture, and the comparison with the prior year’s Nintendo Switch 2 launch contributed to the decline. It leaves GameStop increasingly dependent on collectibles to offset weakness in its legacy business.

    The quarter’s net income also received a substantial boost from investment-related gains rather than core retail operations. GameStop recorded approximately $238 million in net gains related to its eBay investment. A roughly $75 million loss on digital assets and related receivables shows how its investment portfolio can create significant swings in reported earnings. Hence, investors need to distinguish the company’s improving operating profitability from gains and losses tied to its investment holdings.

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